hey all
Im new to the forum and this is my first ever post. I hope I posting this in the right place.
I have been using www.automatonism.com and really enjoying it. I'm mostly working with building logic to trigger sets of snare objects. I want to get the drums / snares more distorted "dirty" maybe overdriven sounding and I was wondering it anyone had advice for objects or strategies for this? I don't know if this is helpful at all but I like running my drums though the zvex fuzz factory - dig that sound.
thanks much !
jjr
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fat dirty drums
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@WEIRD1 Just heard about Automatonism today and have yet to try it (afk at the moment). Surprised that there haven't been more posts about it here, already. Sounds like it'll bring several people to Pd.
Isn't there a module you could plug into the output of the drum sound generator? In his “synth recipes”, Johan demos some ways to radically change sounds. Did those help? Someone with more in-depth knowledge of Pd is likely to have an easy answer but one would expect Automatonism to have affordances for some of the main effects. -
Played a bit with Automatonism. Really neat as an intro to Pd!
Did notice that Johan put several effects on there, including stuff like Bitcrush and Wavefold which affect the sound to make it dirtier. But it doesn’t really have one for overdrive/fuzz/distortion.
Maybe this will help?
https://guitarextended.wordpress.com/audio-effects-for-guitar-with-pure-data/
They do mention for the fuzz example that a more realistic one could be achieved with waveshaping (which is something Automatonism does do in some modules (at least in the Bandwidth limited oscillator). So, if you’re not getting the fuzz you want, you might find some answer there. But it’s probably a good idea to start mangling the sound with the existing “sound processors” modules. Don’t forget that you can send one into another for added complexity. Everything in Automatonism is at audio rate.
Sorry if this isn’t the straight answer you wanted. Surely, some Pd experts will have much better insight. Just wanted to chime in as it helps me in my own experimentations.
Oh, and this might be inspiring:
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Simplest overdrive/distortion/fuzz type effect is multiplying a signal and then clipping it.
adc~
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[*~ 5]
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[clip~ -0.2 0.2]
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dac~ -
[cyclone/tanh~] is also really good for overdrive without the rough edges.
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tanh~ can now be easily done with vanilla cos expr~ is now full legit.
[expr~ tanh($v1)]
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this is also a very nice saturator: