what can a blender make? the best blenders are incredible kitchen appliances
Most families have a kitchen blender of certain sorts. A portion of those blenders are more remarkable than others. A few clients are more proficient than others with regards to recognizing what a blender can do. Recognizing what your blender can do can set aside you cash and enhance your cooking experience just as spare you https://goodfoodblogph.com/ time in the kitchen.
Mixed Drinks
Each child realizes that blenders are remarkably acceptable at making mixed beverages. Blenders can make milk shakes, smoothies, natural product shakes, solidified beverages, and the more remarkable blenders can make squashed ice for margaritas and daiquiris. These beverages can be made with and without liquor. Blenders are ideal for family social occasions, local gatherings or for the each morning power drink.
The blender's capacity decides how smooth your beverage will be. On the off chance that for instance you are including almonds or carrots they will be separated into a lot littler parts the more remarkable your blender is. What's more, in the event that you do like lumps in your beverage and you have an exceptionally ground-breaking blender then you simply need to decrease the mixing time. Anyway it doesn't work the reverse way around. In the event that your blender comes up short on the force it will always be unable to deliver a truly smooth mixed beverage, particularly when utilizing more strong things.
Purees, Dips, Salsas and Soups
Blenders are the ideal kitchen apparatuses with regards to making purees, plunges, salsas and soups. You can make any kind of soup you need, simply include 1 cup of cooked vegetable, some cooked boneless chicken on the off chance that you like, and a ¼ cup of water to your blender. At that point mix until it is smooth enough for you.
You can without much of a stretch mix any of the accompanying: avocado cream, guacamole, cream of mushroom/tomato, Mexican salsa, dark bean plunge, new organic product yogurt, new pesto sauce, fruit purée, and some more. Numerous sound and fun suppers and bites can without much of a stretch be made with the correct blender, frequently setting aside you time and cash all the while.
Infant Foods
Who would not like to take care of its infant new and solid food. Blenders are a simple method to make a variety of various enhanced and supporting infant nourishments. From fruit purée to carrot puree to verdant green squeezes, all can be newly made and individualized to give you 100% control of what you feed your child. This will likewise spare you a great deal of cash as well.
Pounded Spices and Fresh Grinded Coffee
Envision pounding your own new espresso each morning, or on the ends of the week. Envision the smell and the full flavor that you get from newly crushed espresso. There is then no requirement for you to stop by a coffeehouse on your approach to work and drop $4 or more dollars each time you need great new espresso. The more impressive blenders can crush espresso beans as fine as you might want them to be.
Make your own newly ground pepper from peppercorns. You can even make your own pepper mix by combining various kinds of peppercorns. Do likewise with nutmeg, cinnamon and other dried flavors. Whenever you have visitors over for supper or BBQ dazzle them by revealing to them that you made the flavor blend yourself.
Crushed/Shred Meat
Make your own burger patties from lean cut meats and set aside cash all the while. Additionally, another preferred position is that you know precisely what meat is truly in your patty. Shred cooked meats for sandwiches, e.g., chicken or pork. For this Best Blenders suggests an incredible blender.
Cleaved Vegetables
Do you scorn cleaving onions? Why not utilize your blender? You need hacked carrots as well? Not an issue, utilize your blender. Utilize a low setting or the beat highlight on your blender https://www.flickr.com/people/blenderforsmoothiesreviews/ and the activity will be done right away. It doesn't make a difference on the off chance that they are dry or wet, a decent blender will cleave them to an ideal serving size in no time flat, sparing you time and tears.
Ground Cheese
You like including ground cheddar your pasta or making new pizza or meal? At that point why not utilize newly ground cheddar? It is exceptionally easy to do - cut your cheddar into 3D squares, throw into your blender and utilize your blender's heartbeat include until you have the cheddar ground to your ideal size. Newly ground cheddar consistently tastes better!
Serving of mixed greens Dressings and Mayonnaise
Practically any blender can make serving of mixed greens dressing. Pick your dressing fixings and mix until smooth. At that point bottle it for next time or to take it to the workplace or cookout.
For mayonnaise the fundamental formula is two eggs, 1 tsp. mustard and ½ crushed lemon (whenever liked), mix at fast until foamy, at that point gradually include 1 ¼ cup cooking oil and keep on mixing at rapid until thick and rich. Spot not utilized segment into a container and store in cooler. All new and scrumptious, and everything is without additives.
Crushed Whole Grains
You like eating entire grains? What about creation entire grain flapjacks? It is without a doubt less expensive than locally acquired blends, and truly easy to do as well. Most don't know that a blender can deliver a fine powder from entire grains. The blender ought to have more force than a normal home blender for this errand.
Frozen yogurt
Make the most extravagant seasoned frozen yogurts ever with your blender. Ideal for birthday celebrations or home film evenings. Truly easy to do as well, as relatively few fixings are required. It is additionally remarkably simple to store your newly made frozen yogurt in the cooler until one week from now or the end of the week after. With a bit of testing your companions will before long be advising you to bundle your frozen yogurt and sell it. To make frozen yogurt your blender will require enough mixing capacity to have the option to deal with solidified products of the soil in the event that you decide to utilize them. The more remarkable the blender the creamier and smoother the frozen yogurt.
Additive Free Fresh Nut Butters
Make your own new nutty spread, or almond or cashew margarine. Ideal for snacks, picnics or bites. This can be a solid and reasonable choice to locally acquired items. Envision the expression on your companions faces when you disclose to them that you make it yourself. Here is the way to make new nutty spread https://gab.com/topbestblenderreviews without any preparation utilizing your blender.
First mix 2 cups of cooked peanuts and ½ tablespoon of vegetable or nut oil until it becomes glue like. At that point taste and if necessary include minuscule amounts of earthy colored sugar, nectar or salt to fit individual taste. On the off chance that you like your nut spread crunchy, include some more peanuts at the end and mix just for a couple of moments. Best Blenders suggests the more remarkable blenders for this kind of mixing.
Max style messages (set via right inlet)
In Max/MSP, you can set a message's content by sending it to the right inlet. In pd, at present, [prepend set] and sending that to the left inlet works, but the console warns that [prepend] is considered deprecated, and that one should use [list prepend] instead. Then you have to use [list trim] to remove the 'list' from the start.
If a pd user wants to store a message, and then send it with a bang, in Max/MSP this is done via a single object. With pd, and with prepend being deprecated, and list requiring trim, what can be done easily with a single message in Max/MSP now requires a message and two objects, and wiring them together.
Is there some reason why storing and forwarding messages this way is considered bad practice? And what should I be doing? (I'm porting some Max patches to pd at the moment.)
And out of curiosity, how hard would it be to modify pd so that messages have a right inlet which functions as a shortcut for ([list prepend set] -> [list trim] -> first inlet of message)?
send list to outlet in external
Thanks for your advise about the clock method. As this is quite important, this information should be given somewhere (In externs/dspobj~.c which comes with pd for example)
What are own inlets? Is a second inlet~ already an own inlet?
Can you point me to the source of [pack]? (Couldn't find a file "pack.c" or similar in pd's repository on github.)
Do I have to free memory I allocated myself with malloc?
(I just started with C (coming from Python), so I'm still unsure about how things work exactly.)
To leave a working example, here's my corrected code:
#include "m_pd.h"
static t_class *maximum_tilde_class;
typedef struct _maximum_tilde {
t_object x_obj;
t_float f;
t_clock* m_clock;
t_inlet* x_in1;
t_outlet* f_out;
t_atom at[2];
} t_maximum_tilde;
t_int maximum_tilde_tick(t_maximum_tilde *x) {
outlet_list(x->f_out, &s_list, 2, x->at);
}
t_int *maximum_tilde_perform(t_int *w)
{
t_maximum_tilde *x = (t_maximum_tilde *)(w[1]);
t_sample *in1 = (t_sample *)(w[2]);
int n = (int)(w[3]);
float max[] = { 0,-1 };
float abs_val = 0;
for (int i = 0; i < n; i++) {
abs_val = fabs(in1[i]);
if (abs_val > max[0]) {
max[0] = abs_val;
max[1] = i;
}
}
SETFLOAT(x->at, (t_float)max[0]);
SETFLOAT(x->at + 1, (t_float)max[1]);
clock_set(x->m_clock, 0.f);
return (w + 4);
}
void maximum_tilde_dsp(t_maximum_tilde *x, t_signal **sp)
{
dsp_add(maximum_tilde_perform, 3,
x,
sp[0]->s_vec,
sp[0]->s_n);
}
void *maximum_tilde_new(t_floatarg f)
{
t_maximum_tilde *x = (t_maximum_tilde *)pd_new(maximum_tilde_class);
x->f_out = outlet_new(&x->x_obj, &s_list);
x->m_clock = clock_new(x, (t_method)maximum_tilde_tick);
return (void *)x;
}
void init_maximum(void) {
maximum_tilde_class = class_new(gensym("max~"),
(t_newmethod)maximum_tilde_new,
0,
sizeof(t_maximum_tilde),
CLASS_DEFAULT,
A_DEFFLOAT, 0);
class_addmethod(maximum_tilde_class,
(t_method)maximum_tilde_dsp, gensym("dsp"), 0);
CLASS_MAINSIGNALIN(maximum_tilde_class, t_maximum_tilde, f);
}
void helloworld_setup(void) {
init_maximum();
}
send list to outlet in external
Hi,
I try to write an external, which sends a list to an outlet.
The following code is an example of calculating the maximum of a signal and send the maximum and it's index to the outlet.
But line 30 outlet_float(x->f_out, (max[0], max[1]) ); does only send one value to the outlet.
How can I achieve to send lists?
Thanks for help in advance,
Xaver
#include "m_pd.h"
static t_class *maximum_tilde_class;
typedef struct _maximum_tilde {
t_object x_obj;
t_sample d;
t_inlet*x_in1;
t_outlet*f_out;
} t_maximum_tilde;
t_int *maximum_tilde_perform(t_int *w)
{
t_maximum_tilde *x = (t_maximum_tilde *)(w[1]);
t_sample *in1 = (t_sample *)(w[2]);
int n = (int)(w[3]);
float max[] = { 0,-1 };
float abs_val = 0;
for (int i = 0; i < n; i++) {
abs_val = fabs(in1[i]);
if (abs_val > max[0]) {
max[0] = abs_val;
max[1] = i;
}
}
outlet_float(x->f_out, (max[0], max[1]) );
return (w + 4);
}
void maximum_tilde_dsp(t_maximum_tilde *x, t_signal **sp)
{
dsp_add(maximum_tilde_perform, 3,
x,
sp[0]->s_vec, data forum
sp[0]->s_n);
}
void maximum_tilde_free(t_maximum_tilde *x)
{
inlet_free(x->x_in1);
}
void *maximum_tilde_new(t_floatarg f)
{
t_maximum_tilde *x = (t_maximum_tilde *)pd_new(maximum_tilde_class);
x->f_out = outlet_new(&x->x_obj, &s_list);
return (void *)x;
}
void init_maximum(void) {
maximum_tilde_class = class_new(gensym("max~"),
(t_newmethod)maximum_tilde_new,
0,//(t_method)maximum_tilde_free,
sizeof(t_maximum_tilde),
CLASS_DEFAULT,
A_DEFFLOAT, 0);
class_addmethod(maximum_tilde_class,
(t_method)maximum_tilde_dsp, gensym("dsp"), 0);
CLASS_MAINSIGNALIN(maximum_tilde_class, t_maximum_tilde, d);
}
void helloworld_setup(void) {
init_maximum();
}
PD from Max, missing Umenu
Lurked for a while, first post now.
I've been using Max/MSP pretty heavily since last December, and I've fallen in love with the visual coding paradigm. For a variety of reasons PD appeals to me more than Max (though I did get used to the bells and whistles). I've replaced all my hardware effects (loopers, stompboxes, synths, sequencers) with max patches, and I'd be comfortable enough making the same over again in PD, but I'm having trouble translating a few objects that I relied on heavily in Max.
Umenu is a big one, the ability to receive numbers and output corresponding text comes in handy with scripting lots of objects, and routing sends and receives. It's ease of populating, rewriting, and deleting of entries makes many complex tasks easily manageable. It also functions as a great label when I hid things away. I suspect there's an equivalent method, but nothing leaps out. Should I be looking at some sort of coll type object? Struct?
In the DSP realm, I'm a little worried not to see Rate~ or some analog of it. I use phasor~ to control my loops, and Rate~ works magic on polymetric sequences. I could probably rig up a similar system scaling and wrapping a signal, but straight up Rate would be best.
In order to be able to slot effects in and out of different parts of the signal chain, I've been using combinations of bpatchers and polys, with scripting to switch between different stompbox abstractions. I found the graph on parent option, but it doesn't seem (at least not obviously) that I can use scripting on it to call up different subpatches. Please correct me if I'm wrong.
I think those three might just cover it (at least for the time being). I've found the externals pulled from the max library to be an amazing resource, and between overlapping objects, manuals, and the answers on this forum most of what I need to know is readily available. If those objects lack analogs in PD I may just bite the bullet and get into java/c/python...at the moment I have no experience with text based programming, but I'm just looking for an excuse, really.
I'll be hitting the manuals cover to cover as best I can in the morning, but I'd be glad to have my patches running sooner all the same.
All help is much appreciated.
Aa
A collection of GLSL effects?
hey az
i get these errors...it doesnt want to link
error: [glsl_fragment]: shader not loaded
linking: link 9.80909e-45 7.00649e-45
linking: link 9.80909e-45 1.12104e-44
[glsl_program]: Info_log:
[glsl_program]: linking with uncompiled shader
[glsl_program]: Link failed!
[glsl_vertex]: Vertex_shader Hardware Info
[glsl_vertex]: ============================
[glsl_vertex]: MAX_VERTEX_ATTRIBS: 16
[glsl_vertex]: MAX_VERTEX_UNIFORM_COMPONENTS_ARB: 4096
[glsl_vertex]: MAX_VARYING_FLOATS: 64
[glsl_vertex]: MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32
[glsl_vertex]: MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16
[glsl_vertex]: MAX_TEXTURE_IMAGE_UNITS: 16
[glsl_vertex]: MAX_TEXTURE_COORDS: 8
Artists using Pure Data
Here is my experience...
im learning pd before i buy max/msp , since pd is a lot like max but free and there is a whole lot more documentation on PD than max, and the people who developed PD are the same people developing MAX (from what ive read) i figured id learn PD before buying MAX.
This has a lot to do with me buying Reaktor 5 before i learned programming and hated myself for years for that and ended up using the library and almost never opened reaktor after that.
After about 3 or 4 months of annoying reading on PD im on my way to building my first FM synthesis drum machine so yay! i dont feel so stupid now and studying on PD is making me understand Reaktor 5 so im guessing itll help me with max/msp as well.
so take it from someone who made an idiotic choice on purchasing software about 2 years ago based on who is using it, being a fan of richard devine and datachi and electroacoustic music.
Software wont make you sound great only studying hard will.
PD is a great place to start and im guessing itll be a great place to stay...
hope this helps.
Systems engineering for audio software????
Hello everyone!
Ever since i started using pure data and discovered csound, reaktor 5, max msp, arduinos and supercollider, ive been flirting with the idea of pursuing a career in Systems Engineering to develop my own software but im not sure if its the right career choice since i want to program software for audio purposes, so ive considered something like electroacoustic music since all the schools that teach this, teach Csound or Max/Msp but i dont want to deal with the music theory im only interested in the technology-programming-acoustic-audio part so im a bit confused.
ive been doing all the research for myself for acoustics, digital audio and visual programming languages like pure data, max/msp or reaktor and id love to tackle Csound as well but i feel but i feel it will take me forever to fully understand and even more to build what i want.
so my question is
how much would a career in systems engineering would help me to program audio effects or audio software??
i really need help here....
Artists using Pure Data
i tried the max/msp for a while years ago, mostly for doing live sampling thingies. lately i took the bull by the horns and managed to build the same kinda things in pd. yes, it was a little hard at first, but this forum turned out to be a great resource. after all, the documentation seems to be the hardest part of pd... or to find out about the existence of all extensions in the first place..
the vst support, or more the unsupport (i'm using osx) seemed like a big deal first. but i got around it eventually. and realized that the basic delay, reverb, bit crusher, filters etc can be done very easily with basic extensions. and using vst's wasn't that easy in max/msp either (i'm talkin version 4 here...)
actually, if you plan to do mostly vst/au-heavy systems, plogue bidule might be worth checking out.
i do miss some of the fancier gui things in max, the waveform displays for example. but i managed to build a replacement in pd, it's a little funky but it works.
personally i've found pd to be at least as stable as max/msp.
Artists using Pure Data
I'm not really sure what you mean by "less professional." If you're saying it might be less suited for professional use, I would have to disagree. I have actually found Pd-extended to be more stable than Max 5. The differences in sound quality are generally negligible, if at all noticeable. And there are few things that one can do that the other can't (and they *both* have their advantages over the other). They are both great pieces of software, and you can probably get them both to do what you need them to do. Max is a commercial product, but that doesn't necessarily make it better suited for professional use. It just makes it commercial software.
The only thing that I've found that Max hands-down does better than Pd is the gui. But, really, it's not that big of a deal, because the gui offerings in Pd give you what you need to function. Most of the stuff in Max is eye candy that you end up wasting a lot of time working on. There are very few instances where the gui is actually very important to the functionality of the patch.
Max also has ReWire capabilities (one of the advantages of being commercial), but they are so buggy and the implementation is so crappy that it is hardly usable. David Zicarelli himself even said, in so many words, that ReWire sucks.
As far as famous artists go, keep in mind that Max has a longer history than Pd and so has has a bit of a foothold in this area. And, more importantly, it is a commercial product. You're likely to find a list of famous people using just about any commercially successful product because the advertising department knows it will get people to buy it. They find out if an artist has used it, even if only for a small part of one track, and then the go around saying, "Hey, Aphex Twin uses Max. You should buy it if you want to be like him."
As someone who has both programs, I can say this: Max/MSP/Jitter is not $800 better than Pd-extended. It's not even $250 better (which is the student discount price). And if you really must go for Max, the transition from Pd is not hard at all. I would at least say play with Pd for a while and decide if it's a paradigm that you really enjoy. If you find that you need the extra goodies that Max has and Pd doesn't, then download the demo and see if it's worth it.