• me-andmymonkey

    @ingox Your solution works! I guess I was just trying to be too fancy

    posted in technical issues read more
  • me-andmymonkey

    @ingox this looks like a solution. I can't look into this right now but I'll try it out tonight

    @sunji that seems like a pretty inelegant solution. I'll give it a go if @ingox's idea doesn't work

    posted in technical issues read more
  • me-andmymonkey

    Hi all,

    I really find the way lists work in Pd to be counter intuitive. I feel that this should be fairly straight forward but I can't figure it out.

    I have a list of 512 values that changes every 100 ms. I want to take all 512 values of the list and put them in a 512 sized array so I can see how they change each time the list changes.

    I tried dripping the list into [tabwrite] with a corresponding index value (see below) but that doesn't work...

    EDIT: I realise in the screenshot below the [t b b] going into [tabwrite Flux] should be a [t f b]. Still doesn't solve my problem

    Screen Shot 2017-04-25 at 23.03.40.png

    posted in technical issues read more
  • me-andmymonkey

    Hi @jancsika, thanks for the reply. Will GEM work on OSX soon?

    posted in news read more
  • me-andmymonkey

    @jancsika I'm interested in moving over from Pd-extende to Purr Data. There are two things that would deter me at the moment though:

    • Can I use the same externals that I am using in Pd-extended? Would I have to recompile them to get them to work or would it simply be a case of copying across the relevant .pd_darwin files?

    • Is GEM working in Purr Data? This is one of the main things I am using Pd for at present. So I would not like to move across unless GEM is usable.

    posted in news read more
  • me-andmymonkey

    Hidden indeed! Lots of good stuff to look at and work off though. Thank you again @whale-av

    posted in pixel# read more
  • me-andmymonkey

    I'm starting to get embarrassed by how many questions I'm asking but what the hell. My apologies.

    I've started messing around with geos in GEM after focusing more on doing video manipulation type things using pix objects.

    I'm wondering if there's a way of using pix objects on geos. For example, it would be nice to apply motion blur to a moving geo (and other things like this) much in the way you can do this to a moving image. After searching around, I cannot find any reference on the forums or elsewhere as to how one might go about doing this. Any ideas?

    posted in pixel# read more
  • me-andmymonkey

    Hi @whale-av that seemed to do the trick! Thanks!

    posted in pixel# read more
  • me-andmymonkey

    Hi,

    So I'm running some visuals using GEM on a second screen. I have a bunch of default options set up for my GEM window one of which is for the menubar to not show when in fullscreen using "menubar -1". This usually works the first time I open PureData, especially after I restart my computer and open PD for the first time. After this first time, however, the menu bar will continue to appear when I run the window in fullscreen.

    I'm wondering if there's something simple I need to do to ensure that the menubar does not appear. You can see how I'm initialising the GEM window in this screen shot here:

    Screen Shot 2017-03-17 at 22.49.34.png

    For reference, I'm running Pd-extended on OSX 10.9.5

    Any suggestions welcome

    posted in pixel# read more
  • me-andmymonkey

    Thanks @jancsika, I got your solution working nicely in my patch.

    Also thanks @whale-av, I came across this implementation in another forum post you made. I wasn't able to make much sense of it when I looked at it but it is good have another way of going about these things.

    posted in technical issues read more
  • me-andmymonkey

    @jancsika Could you explain this a little further? I don't quite understand how what you have suggested would work

    posted in technical issues read more
  • me-andmymonkey

    @Johnny-Mauser Thanks for the suggestion, I'll check it out!

    posted in pixel# read more
  • me-andmymonkey

    Hi @LiamG thanks for you solution. I will test it out tonight when I have time. I've never really used [textfile] so this will help me with understanding it's functionality a bit better.

    I'm using Pd extended so I'm presuming (from what you are saying) that I do not have access to the [text] object. But I'll check this out when I'm working on things tonight.

    posted in technical issues read more
  • me-andmymonkey

    Just as an update: the problem I was having wasn't CPU related in the end. The compression on the .mov files I was using was causing GEM to freak out when I tried to play the video backwards or at a random frame rate. Changing the file compression from H.264 to Apple ProRes solved this problem. I haven't experimented with other suitable compression formats yet but using ProRes seems to do the trick for now.

    As a side note, using [pd~] to create a sub-process was still a great idea to do because it's freed up my CPU a lot to do more complex things in my patch(es). It just didn't solve the immediate problem I was having.

    posted in pixel# read more
  • me-andmymonkey

    I'm having trouble implementing [folder_list] to randomly select a file from the current directory of the patch I'm in. You can see an example of what I'm doing below:

    Screen Shot 2017-03-08 at 21.33.04.png

    I banging [folder_list] to get the list of files in the directory, then using [list-drip] to find the total number of items in the list and then passing this number to [random] to pick a random file from the current file list using [list-idx] (which is from the list-abs library).

    The problem I'm having is instead of outputting one item of the list (i.e. the directory of one file) pd outputs several. I'm not certain of what is going on. Have I misunderstood what data type [folder_list] is outputting (is it not a list?!). Any help would be very much appreciated.

    Best,
    Chris

    posted in technical issues read more
  • me-andmymonkey

    @alexandros @seed, I was looking over [pd~]'s documentation last night.

    Is there any preference for how which of my patches I should make into a sub-process or super-process? Or is this really an arbitrary decision that I should decide upon based on which one I'll be primarily interacting with when I'm running the patch(es)? I have two main patches at the moment - one that analyses audio and another that receives information from the audio analyses I'm running to control video playback using GEM. I'm not sure which would be better ran as a sub- or super-process. I still need to actually try implementing [pd~], so this may be something better left for me to decide. But if you have any experience regarding what way around to do things, I would appreciate your input.

    Also. @alexandros my apologies for posting twice. I'm just very keen to try and these patches that I'm writing up and running. I won't double post in the future! Thank you for the advice.

    posted in pixel# read more
  • me-andmymonkey

    @seed Aha! I did not know this at all. Any time I've read about two or more different instances of PD being used it has always been across two separate computers. I have never even come across the [pd~] object. Thanks! I'll look into this tonight when I have time to experiment.

    posted in pixel# read more
  • me-andmymonkey

    @seed Thank you for your suggestion. Yes, this is something I have considered. However, running two separate instances of PD would require two computers, which isn't very cost effective. And as I have mentioned, the problem persist even if audio is not playing/included. This would suggest to me that there is something else going on the patch that would need to modified.

    posted in pixel# read more
  • me-andmymonkey

    Hi all,

    So I've been making a patch that plays videos using GEM, I want to play a video forwards and then play it backwards once the total number of frames is reached. The idea is to have a video that loops on repeat forwards and backwards. However, I've found that CPU rises dramatically when the video plays in reverse and everything slows down and gets jerky. I've also found a similar problem when I use [random] or [drunk] to change the frame number of the video. CPU rises dramatically and everything gets jerky. I'm also running audio at the same time but the problem persists even if audio is not playing.

    I'm wondering if there's a simple solution to fixing this problem. It seems like GEM should be able to handle incoming frames that are not moving forward sequentially.

    I'm running on a Macbook Pro (late 2011) with 16GB of RAM.

    Any ideas/advice?

    posted in pixel# read more
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