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willblackhurst
posted in technical issues • read moretry an earlier version of pd. 51.4 is good for me . the one where it says "snake" every one started having weird issues afterward and I think the new versions are not really as stable as the older ones yet.
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willblackhurst
posted in technical issues • read moreoh I thought it was your midi out to akai sorry maybe change your buffer size otherwise I dont know what it is.
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willblackhurst
posted in technical issues • read moremaybe you could write to the daw afterward and just send the correct data after you re-calculate it.
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willblackhurst
posted in technical issues • read moresounds like youre sending too many signals. you should print to pd window the midi out numbers and look at how many times youre sending numbers.
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willblackhurst
posted in technical issues • read morein my one I just install pd vanilla and then do sudo apt install gem. and then I dont have to do anything else.
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willblackhurst
posted in technical issues • read moreI had trouble installing gem as a beginner. until I switched to debian linux. then you can have sudo install it automatically and it works really well. pd vanilla also works better on debian . otherwise you could look at a debian installation and see what it lloks like and maybe get some clues from it.
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willblackhurst
posted in technical issues • read moremaybe its just tabwrite~ really.

youtube videos maybe has the correct bits this guy probably has it .

otherwise you take the start list array which exists at first and then use tabread it at the correct speed using a counter and then tabwrite it into the second array.
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willblackhurst
posted in technical issues • read moreif you want to use the outputs of your multi channel thing on multiple targets you could put sends on the outputs. then you put a multi- spigot machine on each recieve set of a target group. so you make all the different target supatches and just open one of them only at a time.
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willblackhurst
posted in technical issues • read moreput print under a regular line object and look at the numbers coing out of it. and look at the help file for line objects etc etc
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willblackhurst
posted in technical issues • read moreline regular / without tilda outputs numbers going from one number up to another. so if you make the number go the opposite direction then you might get a result. if you read your data with phasor which goes from 0 to 1 - there are example files around. zero is used as the start point and then 1 is used as the end point of an audio clip. in the examples you can run phasor from 1 back to zero Ive got a bunch of files on patchstorage. I learned from the pd-tutorial site as well. https://patchstorage.com/explore/?search_query=phasor&tax_platform[]=pd-vanilla&tax_post_tag=&orderby=modified&wpas_id=search_form&wpas_submit=1

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willblackhurst
posted in technical issues • read moreI dont care it was to get the project to work .
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willblackhurst
posted in technical issues • read moreok Ill go find it for you

I figure you could use that on the project they described
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willblackhurst
posted in technical issues • read more@whale-av well in the help file it has audio going in the top
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willblackhurst
posted in technical issues • read morenumbers come out the bottom as the music goes in the top
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willblackhurst
posted in tutorials • read more@jorbecke right it says there is a tutorial and then there is no link or anything. and then someone says theyve put a spanish one.
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willblackhurst
posted in this forum • read moremax has a free demo for 6 if you dont have it anymore.
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willblackhurst
posted in this forum • read moreyou could post screengrabs of your max thing. or you could list some of the objects maybe where it doesnt match .we could find work arounds. because it probably wont convert youll have to re-do some of it.
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willblackhurst
posted in technical issues • read moreI looked at the file but didnt look at a video. I think you dont want to put "texture" before mask. it goes after mask. you would check the two image channels separately and texture them to a rectangle one at a time maybe and then change it to mix with mask object and then texture to the rectangle.
