• Rancine

    Sorry i accidently erased the post. So here is what it was so far:

    Hello

    So i have managed to get a kind of sample map and i got a new problem:
    I am using a txtlist to open files and it seems pd accepts only this filename structure:
    I:/file_txt.wav; but not for example I:/file txt.wav;
    My problem is that i want to use a big ammount of files.The list for the files i get from a dircetory scanner which i have to tell now which sign he should replace the space bar. So i tried to replace space bars with %20 like it is in html but it didnt work either.
    I always get errors on the soundfiler who says: I:/file no such directory

    So he stops at the space bar sign instead of reading I:/file txt.wav

    Is there a way to handle this problem without renaming the actual files?
    cheers
    Rancine

    posted in technical issues read more
  • Rancine

    hello
    i am new to pd and i wanted to figure out if it how to create sample maps? So that i can select samples just with the move of an an slider for example...
    Actually i want to open files randomly (possibly every file which is on my harddrive) - play them back and after they end open a new random file and play it back and so on. So i thought maybe i will need a kind of databank to be read out which is containg all files. I allready managed to scan direcories and put the pathnames of the files into a txt file...
    So would it be possible to open files randomly wihtout having a opening dialog? Am i on the right way?

    Greetings

    posted in technical issues read more
  • Rancine

    hey many respect for this patch! I really like it!

    So the base of this whole thing is the samplehold object?
    I understand what the object itself does, but what that actually means for the rifft object is not clear to me. It delays simply the data of the rfft right? So why is the sound altering in the way it does? During the last days i tried to get into FFT and i understand the basics of it i would say but this surprises me.

    I did some control additions:
    For example i divided or multiplicated the base samplehold value by 2 every time a press a button.
    Also adding or subtrating values by ten is interesting: it lets the structure rise or fall respectivly.
    And i added a counter which counts up or down on the base of the samplehold value.

    I found it useful for slightly altering the rhythmic and tonal structure...

    Is there any way to get rid of the distortion on some tones??
    Anyway great work!

    Did you also come up with other things using fft objects? Would be very interested!

    posted in patch~ read more
  • Rancine

    toxonic thank you very much

    i put the [list2symbol] between the[msgfile] and [soundfiler] and it worked out.

    Thanks for the help!!

    posted in technical issues read more
  • Rancine

    here is the reply from toxonic:

    i remember having a similar problem, but don't know how i fixed it right now.... maybe converting the path via [list2symbol] works!?
    http://www.myspace.com/toxonicbreaks

    posted in technical issues read more
  • Rancine

    Thank you very much
    Now i managed it to achieve what i was up to!

    posted in technical issues read more
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