• pinkelephant

    i was doing a VJ set on saturday with a new bit of software, pushed it too far and crashed it.

    the core of the patch is a [pic_motionblur] witch outlets to the first inlet of a [pix_compare] and via a [pix_delay] into the second inlet of the [pix_compare]
    what this dose is loop ether the lightest of darkest pixels, as far as i know this 'looped' data is stored on the alpha channel.

    following this patch are all the effects (9 total) [pix_refraction] [pix_contrast] [pix_gain] stuff like that

    generally the software is stable until i've had everything going and mix in [pix_lumaoffset] set to fill, causing the crash

    any ideas would be appreciate, i don't want to get rid of [pix_lumaoffset] as i like the pixilated effect it creates. if overloading the alpha channel is the problem any thoughts of clearing it mid set.

    http://www.pdpatchrepo.info/hurleur/Qubeley.zip

    posted in pixel# read more
  • pinkelephant

    i'm working on a video project to complement a band. the original patch was developed for a dj and loops, video based on a constant bpm.

    for this up coming show i want to be able to tap in the beet, probably through a bang object outputting a numeric value, has anyone developed something similar, or understands the maths and can explain the concept.

    posted in pixel# read more
  • pinkelephant

    this has probably been asked before but I'm just confusing myself at the moment so i though id ask for the help

    i've got the PdMtlAbstractions zip that I'm wanting to add to vershion 0.40.3-extended on OSX. I'm looking around the application but not sure what to do, is it just dropping it in the plugins file? a point in the right direction or a baby steps guide would help out loads...

    posted in technical issues read more
  • pinkelephant

    i'm building a new video mixer from scratch and was wanting to sort out a problem that i've had for ages. when playing a clip below its frame rate pd greens out between frame, is there a way to get the [gemhead] to hold the texture until the next frame...

    posted in pixel# read more
  • pinkelephant

    i've built this patch but it's crashing on me regularly, wanting to know if its my system or work, its the [part_] side of things that i think is proving to be a problem...

    any good ways of stream lining it would be appreciated.

    http://www.pdpatchrepo.info/hurleur/pixelfun2.zip

    posted in pixel# read more
  • pinkelephant

    i've built a patch to take midi from a synth and create a simple cube that spins, changes size, color and orbit...

    working fine on its own i'm trying to add it into a 2 channel video mixer and have used spigots to divert the gemhead from the to the patch and out to a cube...

    there a few things that kill it.... as it rotates it only partially renders each face, change the size and the cube disappears, any thoughts.

    i've attached the synthpatch as well...

    http://www.pdpatchrepo.info/hurleur/oxygen.pd

    posted in pixel# read more
  • pinkelephant

    yeah i'm with you on this, i've used some of the share-wared dedicated to this but i would love to bring it into PD.

    the closet i've got is messing around with a [pic_motionblur] witch outlets to the first inlet of a [pix_compare] and via a [pix_delay] into the second inlet of the [pix_compare]

    posted in pixel# read more
  • pinkelephant

    thanks blunt for linking me into the conversation i knew i had to have come up before...
    domien superTT is lovely... you mind if i throw it in as is?

    posted in pixel# read more
  • pinkelephant

    hay much thanks for introducing me to the timer object, i've had a bit of a play and its defiantly working well enough to perform with...
    but if i want a sample across a few beets, what's the plan. do i set up a couple of timers with some sort of gate controlling the inlets to separate the bangs then divide and times the out put... or is there a simpler way of doing it.

    posted in pixel# read more
  • pinkelephant

    thanks domien, i'll get it built and test it out... steadies this issue, the band are playing with ought a drummer so i think ill be making regular adjustments through the set..
    i'm into the average vibe... guessing i need three floats coming out of the number object... but how do i separate each value...

    posted in pixel# read more
  • pinkelephant

    .mov is the file type

    i think it was because [texture] wasn't in the gemlist, cos now that i've layered up some effects its disappeared, i think this just shows the importance of getting it tidy cos i've killed a hole heep of bug since my last mixer.

    thanks though flo

    posted in pixel# read more
  • pinkelephant

    hay flo thanks for the thoughts, draw fill/default doesn't really seem to help. i've managed to get it a glitchy version of the cube to render when i open up the render order example out of the help menu... i'll try out shifting back the vid mixer see if that sorts it, althought the list of problems with it is getting longer, i'm thinking i'm going to start from scratch once i've got this up coming show...

    posted in pixel# read more
  • pinkelephant

    no still can't get consistency with my rendering

    posted in pixel# read more
  • pinkelephant

    so turning on rendering is important.... this has proven an important part of the thinking prosses

    posted in pixel# read more
  • pinkelephant

    the size issue is that it cant get smaller thats when it dissapers this is making me think that the gem head dosen't know where to render the cube in relation the the rest of the gemobjects...

    osx 10.5.8///0.40.3-extended

    http://www.pdpatchrepo.info/hurleur/brokencube.tiff

    posted in pixel# read more
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