i was doing a VJ set on saturday with a new bit of software, pushed it too far and crashed it.
the core of the patch is a [pic_motionblur] witch outlets to the first inlet of a [pix_compare] and via a [pix_delay] into the second inlet of the [pix_compare]
what this dose is loop ether the lightest of darkest pixels, as far as i know this 'looped' data is stored on the alpha channel.
following this patch are all the effects (9 total) [pix_refraction] [pix_contrast] [pix_gain] stuff like that
generally the software is stable until i've had everything going and mix in [pix_lumaoffset] set to fill, causing the crash
any ideas would be appreciate, i don't want to get rid of [pix_lumaoffset] as i like the pixilated effect it creates. if overloading the alpha channel is the problem any thoughts of clearing it mid set.