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mic
posted in technical issues • read more@porres I am replicating all DIY2 modules since I am building a synth for Unity and I am looking for some simple ready to use modules to integrate into that. Might get more involved into custom module design later but for now those will do (so much work). The catch here is that LibPd can only use Vanilla.
I am not sure what you mean by [else/xmod2~]
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mic
posted in technical issues • read morei did look into zexy and creb, sgn~ is easy to replicate while xfm~ fails to load whenever i launch Pd via LibPd
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mic
posted in technical issues • read moreI am using the DIY2 patches for a project in Vanilla and I am missing these two objects. xfm~ should be a complex fm abstraction that i can't find anywhere. sgn~ i think is a simple sign function at signal rate (I can reproduce that easily but just wanted to confirm that that is what it's doing). Can anyone direct me to find these objects or give me a breakdown of what they do so i can remake them with vanilla objects?
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mic
posted in libpd / webpd • read moreI am interested in working with Godot (I am already using PD in Unity). This seems like a good repo, haven't tested it yet:
https://github.com/samsface/godot-pure-data
