• formuls

    This looks fantastic! I can't wait to experiment with XOD.

    posted in Off topic read more
  • formuls

    Here's a patch that I used to parse incoming data from ROLI's Lightpad Block. It's simply reassigning the MIDI channel number to a voice number by prepending the values in a list with it. It handles note, cc, bend and aftertouch messages.

    The patch is rudimentary, but it might be of some help.

    roli-BLOCKS-tester.pd

    posted in technical issues read more
  • formuls

    @mod This is very nice! I can see a lot of applications beyond the saturation patch, so will definitely be playing around with this. Thanks!

    posted in output~ read more
  • formuls

    Wow! This is beautiful @schafferdavid. Are you using glsl to manipulate the images? Do you know of any good resources for learning how to write shaders etc for GEM? I'm finding it quite impenetrable, but really want to explore it.

    posted in output~ read more
  • formuls

    @lead @anibalzorrilla Thanks! Glad you've found the patch useful! I'll be posting more when I get round to it!

    posted in output~ read more
  • formuls

    So, I've updated the patch. I've approached it a little more theoretically and implemented some upsampling, butterworth filters, and changed the transfer function in the table to retain wave phase information fidelity (better) and generally produce a "smoother" sounding saturation effect.

    As with before, play with it, hack it, enjoy!
    saturation2~.pd
    saturation2~-help.pd

    posted in output~ read more
  • formuls

    Hi Folks!
    I've created a saturation/overdrive effect. It's based on Miller's E05.Chebychev example in Pd, and I've "tuned" it by ear through experimenting with different transfer functions. It's cheap and dirty, but does the job!

    Play with it, hack it, enjoy! All feedback welcome!

    James
    saturation~.pd
    saturation~-help.pd

    posted in output~ read more
  • formuls

    Ben Saylor's "bsaylor" library is what you need (search for it with deken). The particular object you'll need is the "partconv~" object.

    posted in patch~ read more
  • formuls

    ...and here's the link: Pure Data:

    posted in technical issues read more
  • formuls

    Hi Sistaroo!

    You should also take a look at Cheetomoskeeto's YouTube tutorials. They're excellent - I point my own students towards them. There's also some stuff on using GEM - might be of interest if you're a visual artist ;-)

    James

    posted in technical issues read more

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