• elvum

    @heyok YEEEAAAH! , Thank you.

    posted in technical issues read more
  • elvum

    Hi there,
    here's another problem i can't handle...
    I receive a stream of int numbers (from one to five), and i want to trigger some actions.
    Problem is that my numbers keep coming, but i want to trigger only when the values change.
    For example whne i receive number 4 i want to play a sound. But as the stream of data doesn't stop i get this result every millisecond.
    I know this is really a newbie question. There surely is a simple method for this, maybe an object like spigot...
    Is there a good documentation, a list of every object in the pd-help?
    Best, Christopher

    posted in technical issues read more
  • elvum

    Thanks a lot!

    posted in technical issues read more
  • elvum

    Hello,
    i want to scale a stream of incoming values from a specific boundary range to another range.
    So the numbers that arrive are from 0 to 1, i want to specifie a boundary from 0.2 to 0.7 and obtain values from 0 to 1 again.
    It seems to me, that the object "scale" would be perfect, but it seem to work only with a gemlist.
    Is there a better object for this?
    Best, c

    posted in technical issues read more
  • elvum

    Hello,
    can someone tell me a elegant way to summate 6 different numbers?
    if i use the + i get a suitable result with 2 numbers, using trigger. But how does it work with more than two numbers?
    Best, Christopher (still newbie, well maybe forever...)

    posted in technical issues read more
  • elvum

    hello everyone,

    i'm new to pd so i hope you find my question not to boring...
    i would like to write a patch and use the computer-mouse as sensor.
    With the mouse i want to measure the speed of a spinning disc.
    Using MouseState doesn't help because the counting stops at the end of the monitor, right?
    Or is there a way to reposition the mouse? Or maybe another function thats even more suitable?

    regards, christopher

    posted in I/O hardware diyread more
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