• Carambolooo

    @porres I guess so. I can't find it in dekken... usually if I don't find the externals I'm looking for there I don't go to much trouble
    I couldn't find it on the web either though.

    posted in Off topic read more
  • Carambolooo

    @porres I've been testing plugdata version 0.9.0 (pre-release) for a few days now, and it's definitely much faster than pd vanilla on my laptop!

    Thanks for the tip, it's an excellent and convenient distribution.

    posted in Off topic read more
  • Carambolooo

    Thanks for all the help, everything is working properly now.

    Definitely the abstractions helped a lot... at the beginning I had made them for each channel but I removed them when I saw that they didn't work, I guess I should learn more about them ~ - ~ ''
    At that time I hadn't implemented the $1 system in each channel abstraction, that was something I didn't know how to do!

    Also I can't believe I forgot to pass my own "panner" abstraction and forgot to connect inlets. I've had this kind of very newbie mistake before, I'm really sorry.

    I guess I still have a lot to learn! : 'D

    posted in technical issues read more
  • Carambolooo

    Recently I was creating a mixer abstraction.
    I'll leave you the patch (I made it in plugdata but it should be compatible with pd vanilla).

    mixer.pd

    But I have errors trying to use it! One of them is that the panner of each channel doesn't work and all channels respond only to panner #1.

    Plus the effect channels don't work, and I notice a lot of "multiply defined" errors even though there are no repeated "catch" objects.

    Do you have any idea what could be causing these errors?

    posted in technical issues read more
  • Carambolooo

    So, I took several screenshots of some patches I have in plugdata, and I modified and superimposed them to have a background on my laptop.

    2323.jpg
    wded.jpg dedfefr.jpg fvgfb.jpg gtdhtyh.jpg adcdsfdf.jpg dfvre.jpg

    I don't know how much relevance this has for the forum, but I really like to take advantage of programs like plugdata beyond its general purpose! in this case, for the design of a background :'')

    posted in Off topic read more
  • Carambolooo

    @oid Since it looks easy, I may try to build pd myself with that caracteristics then. Thanks for the guidance!

    It's just a probability, as Debian is a very insistent system in not using programs that have not been marked as stable in its repository. So I might as well just wait for the next version of pd for my system and see if that solves my problem..

    posted in extra~ read more
  • Carambolooo

    First of all, I recently noticed that this feature did come in ELSE, because of one of the notes that appears when loading the library.

    On the other hand, it doesn't matter if I open the patch All_about_else.pd or declare the start path, it doesn't open at all.

    I also noticed that my version of pure data is old (0.53-1); I guess this must affect; the Debian system repositories install this version by default, so I'll see what I can solve this before I update further on my problem.
    Thanks for all the advice.

    posted in extra~ read more
  • Carambolooo

    Sorry, I mean that ELSE is installed (and working) but the function I mentioned is not loaded.

    posted in extra~ read more
  • Carambolooo

    @alexandros I have ELSE just installed and it does not seem to appear

    posted in extra~ read more
  • Carambolooo

    I used to have an external, which added extra menus to the one that appears when right clicking on a patch in pd vanilla.
    I don't remember if this was the only function of the external.

    These extra menus showed pd and external objects (each in another section) ready to be added in the patch.

    Here is a small sketch I made to explain myself better:
    Captura desde 2024-05-09 10-49-07.png

    Of course, I did a search on the internet trying to find this external but the vastness of pure data libraries and not knowing its name made it difficult to find it.

    Do you think you know what it was called?

    posted in extra~ read more

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