• beem

    or here in the 'sequencers' folder
    https://github.com/MikeMorenoDSP/pd-mkmr

    posted in patch~ read more
  • beem

    Mike Moreno has made these Euclidean rhythm things based on the Stutter patch I think...
    https://github.com/MikeMorenoDSP/mian-
    https://github.com/MikeMorenoDSP/Euklid

    posted in patch~ read more
  • beem

    new netpd server on discord for organising online jams, getting help, new ideas, etc ...
    https://discord.gg/RYbq43DqfX

    posted in news read more
  • beem

    thanks! it would be great to get something like springsound http://www.anckorage.com/spring-sound/ in pd. combining a few spring models in a chain can produce an enormous range of possibilities.

    posted in patch~ read more
  • beem

    It's not obvious!

    Routing MIDI internally requires a 'virtual midi driver' which you can set up with something like MidiYoke http://www.midiox.com/ or LoopMidi http://www.tobias-erichsen.de/software/loopmidi.html
    I'm not on Windows so I can't give you anything more specific.

    For routing audio you might need something like Jack https://jackaudio.org/downloads/ or Virtual Audio Cable https://vb-audio.com/Cable/

    posted in output~ read more
  • beem

    I believe you could make a virtual instrument or effect out of a Pd patch using Camomile https://github.com/pierreguillot/Camomile - then it would appear as a VST instrument in Cakewalk.
    Another option would be to route the sound from Pd into an audio channel on Cakewalk but I don't know how internal audio routing works on Windows.
    Or (least complicated but maybe less interesting) you could of course just sample the sounds you make in Pd and collage them together in Cakewalk or perhaps load them up as samples in a virtual sampler instrument.

    posted in output~ read more
  • beem

    Just in case anyone is having similar problems here's what I've done:
    I had an old USB 'iMic' kicking around (USB mic/line in and jack output) which I've plugged in. Selecting that for input and output instead of the built-in mic and output keeps the coreaudiod activity down to a more reasonable 6%. So I assume something is going wrong between Pd, the coreaudiod driver/component thing and the built in mic/output.

    posted in technical issues read more
  • beem

    @whale-av thanks for your reply. I don't think I have a feedback loop as I only have the standard input/output setup of built-in microphone and built-in speakers with the normal internal soundcard. If I switch the input/output to none in the Pd settings the 'coreaudiod' does stop gobbling the CPU but beyond that I don't know what I can do to sort out the root cause.

    posted in technical issues read more
  • beem

    When I launch Pd and set the DSP going (even if there is no patch open at all) the Mac Activity Monitor shows 'coreaudiod' suddenly jump to using 20-30% CPU and I notice a high-pitched whining sound coming from the computer. Other audio software does not have this effect. Is this normal? If not does anyone know how I can fix it?

    Macbook Pro OSX 10.13.6 with Pd-0.51-4

    posted in technical issues read more
  • beem

    Here is the beginning of a bookmark collection and general Pd resource in wiki form -

    http://puredatabase.wikidot.com/

    It's not very logical yet (some doubling up and vague categories) and the formatting is still a bit up in the air but it is a 'work in progress'. Anyone who can see some potential in it and wants to contribute can join wikidot and become an editor.

    posted in Off topic read more

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