• beem

    @JackOats @whale-av I think the problem might be arising from something much simpler - Automatonism works by using the same structure all the time. It needs the main patch file to be called main.pd and it needs to be in the same folder as some other stuff. If you work on the patch and save it with a new name the ability to edit it with the module generator will be lost because it wants to make the modules in a file called main.pd. This is why I suggest simply copying the whole Automatonism folder and renaming the folder (not the files in it) for each project.

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  • beem

    @JackOats it seems like maybe the best thing is to make a copy of the Automatonism folder and rename it for each patch setup you want to keep.

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  • beem

    @JackOats the problems you are having are to do with using Automatonism which is a system built with Pure Data - it makes things easier by giving you a set of readymade modules, but it can be confusing because you are still working within Pure Data. So when you click on File/New Pd gives you a blank Pd canvas - that's normal. It seems that in Automatonism you need to use the main.pd file as the starting point.

    Any Automatonism users here who can help?

    I had a quick look at the Automatonism docs and found this note...
    "9 IMPORTANT!!! In order for Automatonism to work properly, each patch needs to contain the correct folder structure. A folder--that you can name freely--must contain the folder "patch_editor_abs" and the pd-file "main.pd". Copy the entire main parent folder to start a new project. Please do not add the abstractions to your PD Search path, because the state svaing system will be writing textfiles in your external folders."

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  • beem

    @whale-av this is FAR OUT! thanks a lot!

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  • beem

    @jameslo it's not quite that effect - with a delread the loop is resampled and degrades as it speeds up and is slowed down again and the variable write speed isn't achieved either. It's been a long time since I used the reel-to-reel but I have a vague memory of putting a bit of card or tape over the erase head.

    @whale-av thanks! i'll try that

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  • beem

    @whale-av thanks for that. i don't know how to use a makefile but i'll look into it. if anyone has a readymade mac version of ipoke~ that would be handy

    @jameslo actually the stop start thing is not so essential as all that - i just mentioned the effect you get when you slow the tape right down while recording and get the squeak as it plays so people know what i'm talking about regarding the effect of speed changes. Also I'm just thinking of tape loops on old reel-to-reels (which you could just slow or bring to a stop by hand) rather than the echoplex etc

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  • beem

    Anybody have an idea of how to make an effect in Pd that would work like an analogue tape loop with a record head and play head and adjustable speed? I know there are delay effects possible that are very similar to this but they don't achieve a specific thing I am looking for which is the way the sound changes according to the speed of both the recording and playing - i.e. if the tape speeds up the loop goes faster (and higher in pitch) but the overdubbed recording continues and plays 'normally' at the adjusted speed (although with a shortened loop length). When the tape is then slowed back to normal what has just been added to the loop will drop in pitch and play slow. And an inverse effect would come about if the tape ran slowly or came to a stop (hence the squeak at the beginning of old recordings, as the tape goes from 0 up to it's speed across the record head)
    Is this a matter of creatively manipulating delay lines? Or sampling rates? I can't perform the mental gymnastics to see how this could be achieved without a variable write speed.

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  • beem

    Just to clarify - are you using Automatonism?

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  • beem

    I think that in Automatonism (a system built with Pd) the esc key brings up the list of the readymade modules but that is not a default for Pd itself as far as I know.

    In Pd if you right click the blank page and choose 'help' you get a list of basic objects. And if you choose the menu bar Help>Browser... you get help and examples.

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  • beem

    from looking at the env~ help file my guess is that you need to multiply the signal from the adc~ before env~ performs the analysis. try putting a *~ multiply object in there and see if you get anything happening. remember you can right click to get help for any object.

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