• 4ZZ4

    wow, thanks :D

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  • 4ZZ4

    @Jona i already tried but the file contains 0 bytes

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  • 4ZZ4

    I need a copy or something similar to the Expr Manual: http://yadegari.org/expr/expr.html

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  • 4ZZ4

    I have had many problems with opening pure data webpages, recently i couldn't open the Expr Manual http://yadegari.org/expr/expr.html
    do anybody here have another link to a copy or a similar page to the Expr Manual? i'd very much like to read it.

    posted in technical issues read more
  • 4ZZ4

    How can i send one message (inlet maybe) to all messages at the same time whitout using send and receive objects, i tried using
    [t b b b b ... b] on i++ on [pack f a] where the a is the message and the f is connected to the i++, also a reset to reset each time i want to send a message, but this won't scale well, i have to add many bangs which takes op space and may make it slower, idk. I just want to know how to make this simpler.
    image
    help is appreciated.

    posted in technical issues read more
  • 4ZZ4

    @toxonic Lol, my "n"-key duplicates itself sometimes, you're not alone having a bad keyboard.
    i already understood what [route] does.

    @whale-av I didn't notice that [keyup] was connected to [$1 reset bang(.
    "With clones the first float in a list determines which clone the message goes to."
    That helped me very much, thank you :D.
    "Does it all work how you want now? I have been out all day and will be again this evening."
    Absolute legend! Thank you very much, you, help files and testing, is just what i need to learn pd.
    Actually, the [t b f] in my patch does something, it makes it so that it can add the octave and what the note any key is assigned to (positive integer equal to or above A{default:4}).
    Important note: my original patches made the user assign the keys on their keyboard to midi notes, and once that's done, the user presses the toggle in the top left to then begin playing, your patch on the other hand does not do the same (at least my pc makes my keys be 50% of the time: note number: 127 and 50% of the time: what seems like random notes between 0 and 127 (i assume that they are just the keyboard key numbers, but that's stupid (i think))).

    posted in technical issues read more
  • 4ZZ4

    @whale-av i understand like only 25% of your maybe2 folder and it's contents. why do you use [notein] in a patch that was originally meant to to send out notes? i totally understand the octave part, but i don't understand how [$1 reset bang( works on [route float reset]. i assume [$1 $1( takes the input and duplicates it as a list to have the first to be sent to float and the second to be sent to reset in [route float reset] (idk how variables work yet). How does change work? (i checked all the help files). I do not see a [s chn] anywhere, should it be there? i see a [r chn] tho. how does [poly] work? i understand that it has to do with number of voices and that the last argument specifies voice stealing, but idk what voice stealing is. the [notein] to [noteout] looks like it should loop. how will this take keypresses to set the keys as midi keys, and where is the option to switch between setting the midi keys and playing the notes? why is the [keyup] signal sent through debounce to just be sent out again? just before the [s oct], wy is there a [t b f] connected to a [+]? why is there a [pack f f f] which gets sent to a [pack f f]? why is there a [set -1] connected to [change] and gets only reset input from [route float reset]?

    posted in technical issues read more
  • 4ZZ4

    @whale-av i fixed that problem, but now it only plays one note at once. it works with another patch that i made earlier which does not use [clone], and has many almost duplicate patches inside it, but it has many other problems that these two patches don't have: KEYBOARD_CONTROLLER.pd - KEYBOARD.pd

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  • 4ZZ4

    @whale-av image.png what is this?

    posted in tutorials read more

Internal error.

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