my question is very simple but I don't think I will find a simple solution. I would like to generate few random values.
Here is what I found:
random object: creates the same "random" values every time you open the patch
shuffle object : works but you can not have the same value before all values sent once ( also first bang always sends the same value)
true-random object: works but has a bug as sometimes sends values higher than the set high value
cpu time object: does not work
time object: creates a different value every time you run the patch , BUT my problem here is that if you want to have 10 different values will not be able to do it.
You can multiply milliseconds with minutes or adding hours with minutes and milliseconds to get different random numbers but that is too much I think.
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