Thanks, glad you liked it. As for a breakdown of what's going on, I'll have to describe it verbally because all of my PD work is currently on a computer that needs a reinstall of windows (ugh)
The patch is a collection of sample manipulators, each linked to a key on the computer keyboard. The sample playback rates are determined based on a master BPM and a duration in beats. As with most sample manips, you can window part of the sample, play it backwards, what have you. There's no pitch-steady transposition so changing the duration or BPM will shift the pitch as well. Each sample can be played once through, as a loop, or looping only as long as the key is pressed down.
In badluck, for example, it starts off with several long horn samples that are each set to a duration that puts their pitches at perfect-fourth intervals. Drums that come in later are snippets of a couple of drum loops my friend recorded, the first coming in a minute or so before the second, which is offset by a beat (creating an interesting compound rhythm). The squeaky woman-vocal samples later on in the song are the result of tweaking the sampling window to force various pitches.