I'm working on some visual patches at the moment that involve loading up an image with an alpha channel onto a square so that I can play around with it as an object.
The problem is, when I change the image, the previous image is left there.
I've tried pinging my gemhead, I've tried telling pix_image and pix_texture to stop rendering, but when they come back, all the layers of things I've loaded remain there. I've even destroyed my gem window and it's there.
Here's an example image.
Is it just a matter of running different gemheads and objects for each image I want to use?