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				Game engine with pd + gem 
 
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				Your kidding us. This is unbelievble! 
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				hehe...not kidding...honestly only pd-extended + gem 
 modelling and texturing and particleFX in 3ds max.
 animations exported as textfiles using maxscript and obj sequences for the astronaut.
 to stick the astronaut and camera to the terrain i rendered a higthmap in 3dsmax and read it with pix_data. a little bit of glsl for the spray of the waves...i swear this is the truth. 
  
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				if some people are in 3d an interested to make somepd-game together i could share the hole project on ftp. all tools needed are ready. 
 maxscripts to export all kind of stuff too.
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				Holy shit! 
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				wuhaaaaa thats soooo amazing @addisaden 
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				Very impressive... I am very interested. How did you make the animation of the character with animated strokes? Is it a texture? 
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				thanks! 
 @mrpropre: it is made of many curve objects following coordinates exported from 3ds max.
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				Really nice! 
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				write a tutorial, please! 
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				thank you all a lot... @hardoff: a tutorial about all involved patches would take me at least months... but as i wrote before...if some people are interested in using this game engine, id be happy to make a well documented version and explain everything necessary to work with it. i m dreaming of a web server with all the patches and data online and build together with the comunity on a growing universe, where one can walk through and look at different vj and audio patches people made. 
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				what what? 
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				fckn amazing!!! 
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				I have any problems because I do not recognize objects... What should I do? 
 pd no use for a long, but I fell in love so much!
 I love it!
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				[setter1 ...] 
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				That doesn't even make sense it is so good. 
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				Hi! Im a game student and I have some experience with PD (some basic GEM functions and sound stuff), and Im interested in making a game using PD, could you contact me to share the patches and data etc? It would be awesome!! Thanks! 
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				man!!! 
 O_O
  !!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!
