for a long time, i have been using 'cut everything into 16 equal sized chunks and then rearrange them' sample slicers. however, unless you use really even 4/4 loops, the end result never sounds really good.
so today i made a couple of abstractions that let me visually choose which sections of a loop i want to trigger.
the first is [breakpoint-maker], which you can use to line up your sample cut points and create a message box with all your cut-point data.
and then the second is a little player abstraction called [smp-slice] that allows for pitched playback and sequencing of the sample sections.
much nicer and cleaner sample cutting for sure.
(edit - just added a little 5ms envelope to the player to avoid some clicks)