@oid said:
@cfry what is the source of the sequences in the cycle abstractions? Generated, entered in manually, gotten from somewhere else. something else? Do they share a sequence and each use different parts of it?
The abstractions for setting up the synth control in my original patch where all set up by hand during a composing/sound design phase. The idea was to set up sound gestures for each input pulse and then perform by playing these in different ways. Could compare it with triggering sample clips (which I also do but more so as "grains"). Another performance ("song", "composition") may require new gestures. I usually have one "engine" patch and then different "score" patches.
I want to be able to play the original performance but I am fine with reprogramming an approximation; It was pretty much built as an improvisation anyway. Then for the future, it may take whatever turn. It should.
So i short, all the sequences was entered by hand and are individual. I need to be somewhat backwards compatible in order to be able to do the performance, but now I am happy that we are coming up with a new structure for the handling! The original way is heavy handed so to speak, especially if you wan to go back and edit afterwards.
EDIT: I mean, one could picture all kinds of ways to create the sequences. They could be taken live and generated from an API for retrieving an arbitrary Low earth orbit satellites GPS location in combination with a python script. Any data could be used. Or they could be updated depending on how one is performing, a feedback type of arrangement.