Something to share that combines a few different models in a linked way.
Start with a wind model based on turbulence, objects in the path vary their signals according to wind speed and their size and texture.
And a rain model with carefully distributed droplets that make little clicks according to a range of textures they hit...
Next is a window pane built around a square lamina with glass-like character Here's a few knocks on the virtual window with a virtual stick.
and finally I combine them all in the same auditory scene with causal linkage, so the rain lashes against the window...
(Total object count 80 operators)