Hello! First time poster here.
I'm looking in to the possibilities with sending signals between instances of PD.
My 'dream' scenario would be to have a setup something like this:
One "control" branch which handles most interaction with the real world, presets, signal routing and conditioning, etc. this would optimally be running at 96k (0.5x192k) sample rate.
One "sound generation" branch. Basically oscillators and some sound shaping, running 192k.
One "filtering and output" branch, running at 192k but with upsampling to 2x for the filter section. The "baseline" level of this branch would be hosting some envelope generators and the audio output.
So what I'm hoping for is to:
Send signals from both "real world" and the "control" branch, directly into "sound generation" and "filtering and output" in parallel. Having them arrive simultaneously at each destination.
This, while the audio would be running in a straight series manor:
Generation->Filtering->Output. (Hopefully not landing in the 192k level of the filtering branch before being upsampled and filtered..)
Would this be possible? Maybe its just as simple as using sends and throws? Or are we forced to build in levels, so to say? Having control signals go through "Sound Generation" before heading on to "Filtering and output".
The documentation in how this feature works seems like a well kept secret I'm trying to find examples how others handle these things but I've been coming up short.
A bonus question, simple yes or no
Is communicating either control or audio, through the PD~ object, faster than the other?
I hope I spark some inspiration in someone who might put my spinning head to rest! I'm looking forwards to sharing this project when it's done, I think i've managed to get a very pleasing sound. The main reason for the layout I'm pondering is basically to have "note" and "velocity" sent directly to both "sound generation" and "filtering and outout", to minimize latency between keydown and envelope trigger. Maybe I'm just being stupid