oh yes thank you! its dark now, i know now what 'inconsistency' you were talking about. its okay for now.
if I have the ability to do it I will try to find these bugs.
until then here is my color theme:
narcell-dark-plugin.tcl
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A little Pd mod...
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@narcell ok I included it in the package, which I've moved fully to github
Pull Requests are the best way to submit themes for inclusion, if anyone else is interested
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@seb-harmonik.ar tell me how did you make your plugin window to turn it black in dark mode?
and what do you think? is there any chance that the dark mode will not be disabled in the 0.52 version?
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@narcell I wasn't aware the plugin window was black in dark mode. do you mean the console window background?
There is very little chance that dark mode will not be disabled in the 0.52 version. Getting it to look consistent is just too much trouble. You could try making a pull request for Pd to do that, though.
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@seb-harmonik.ar Here is the plugin window that you made in dark mode:
And here is a "classic" Pd window in dark mode:
It looks like you solved the problem with the dark mod in your own plugin.
So your plugin is working correctly so there is something what is fixing the whole dark mode problem. I guess. What do you think? -
@narcell I have no idea.
In addition, here on MacOs 10.14.6 mojave it doesn't look like that, even in dark mode the window is still light.. -
New release https://github.com/sebshader/pdnext/releases/tag/0.52-1
includes helpbrowser without limit to the number of panes (though there is sometimes flickering when navigating to new panes)
a tk event
<<WindowClosing>>
is now generated when windows are closed (probably not very useful to most)also included are new colors:
atom_box_focus_outline - outline of gatoms with keyboard focus (defaults to black)
text_window_hl_text - color of highlighted text in [text] window
helpbrowser_hl_text - color of highlighted text in the help browser -
https://github.com/sebshader/pdnext/releases/tag/0.52-2
added pdwindow_hl_text, color the text is highlighted in the pd console window
compiled a universal binary for mac intel x86_64 and arm64 (apple silicon m1 chips)
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Found, and installed painlessly, this is really nice stuff here. !!
hjh
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v. 0.53-1 has actually been ready for a bit, with a new
graph_open
color type (for opened GOP subpatches in the parent, currently a grey box)
unfortunately my macbook died and my new laptop isn't powerful enough to run VMs well I think (not macos anyway) and I had a lot of trouble cross-compiling wish.
So, windows and mac builds may take awhile.. unless someone else wants to build.. maybe I'll try to get some CI thing to make a release..
https://github.com/sebshader/pdnext/releases/tag/0.53-1 -
releases page has a windows build for 0.53-1 now
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got a new release https://github.com/sebshader/pdnext/releases/tag/0.54-0
testing needed on macosto try a version with jack linked you can try the artifact here https://github.com/sebshader/pdnext/actions/runs/5778432399
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updated to 0.55-1 on the release page https://github.com/sebshader/pdnext/releases/tag/0.55-1