Bad lib path? on Gentoo,cant run Androidome/MLR tutorial due to libs.
Hi all,
posted this to the list, but no answer -- no discussion! decided to repost here.
I added pd-overlay from layman, and have installed the following:
[ebuild R ] puredata-base/pd-extended-0.42.5 USE="adaptive alsa
bassemu boids bsaylor creb cxc cyclone earplug ekext ext13 flashserver
flatspace flib freeverb gem2pdp ggee hcs hid iem16 iem_adaptfilt
iem_ambi iem_bin_ambi iem_delay iem_matrix iem_roomsim iem_spec2
iem_tab iemgui iemlib iemmatrix iemxmlrpc jasch_lib loaders mapping
markex maxlib mjlib moocow moonlib motex mrpeach oscx pan pdcontainer
pddp pdogg pdp pdp_opengl pidip pmpd postlude sigpack smlib tof toxy
unauthorized vanilla vbap windowing zexy -debug -fftw -jack
-portaudio" 0 kB [1]
Why the article at gentoo wiki tells me to remove oscx&zexy flags from build? I didn't listened to it though.
With a few tricks, a working alsa/timidity++/puredata chain was set up
and running, to reference for other newcomers:
pdextended -alsa -alsamidi -stderr -verbose -d (config at pastebin:
http://pastebin.com/8p0rcd41 )
The following files were installed to my system: (filelist with paths:
http://pastebin.com/F9yymAPH )
Now, wanted to install Androidome's script,
http://androidome.googlecode.com/files/AndroidomeRouter.pd
Multiple errors came about missing functions (like mrpeach/udpsend),
and in the UI they were outlined in red.
Also the debug log shown that search under multiple paths (none
included /usr/lib/pdextended/extra/mrpeach)
was failed for that functions.
Looks like http://www.mail-archive.com/pd-dev@iem.at/msg04901.html,
but checks more paths.
udpreceive 8080
... couldn't create
tried /usr/local/lib/pd-externals/sprintf.l_ia64 and failed
tried /usr/lib/pd-extended/extra/sprintf.l_ia64 and failed
tried /usr/local/lib/pd-externals/sprintf.pd_linux and failed
tried /usr/lib/pd-extended/extra/sprintf.pd_linux and failed
tried /usr/local/lib/pd-externals/sprintf/sprintf.l_ia64 and failed
tried /usr/lib/pd-extended/extra/sprintf/sprintf.l_ia64 and failed
tried /usr/local/lib/pd-externals/sprintf/sprintf.pd_linux and failed
tried /usr/lib/pd-extended/extra/sprintf/sprintf.pd_linux and failed
tried /usr/local/lib/pd-externals/sprintf.pd and failed
tried /usr/lib/pd-extended/extra/sprintf.pd and failed
tried /usr/local/lib/pd-externals/sprintf.pat and failed
tried /usr/lib/pd-extended/extra/sprintf.pat and failed
sprintf connect %s 8080
... couldn't create
tried /usr/local/lib/pd-externals/mrpeach.l_ia64 and failed
tried /usr/lib/pd-extended/extra/mrpeach.l_ia64 and failed
tried /usr/local/lib/pd-externals/mrpeach.pd_linux and failed
tried /usr/lib/pd-extended/extra/mrpeach.pd_linux and failed
tried /usr/local/lib/pd-externals/mrpeach/mrpeach.l_ia64 and failed
tried /usr/lib/pd-extended/extra/mrpeach/mrpeach.l_ia64 and failed
tried /usr/local/lib/pd-externals/mrpeach/mrpeach.pd_linux and failed
tried /usr/lib/pd-extended/extra/mrpeach/mrpeach.pd_linux and failed
error: [import]: can't load library in 'mrpeach'
... you might be able to track this down from the Find menu.
Which declare's should be added to ~/.pdextended to allow search in
/usr/lib/pdextended/extra/mrpeach and other directories?
Also it seems that
http://docs.monome.org/doku.php?id=dev:pd:simple_mlr uses an old
version of OSC (guess I name the things correctly and dont call fish an aardvark api), function names in code are like dumpOSC instead of packOSC; how to run the script at the link above with 0.42.5, can anyone tell here? (will also bug monome's list).
http://www.pdpatchrepo.info/hurleur/2010-12-28-171813_473x410_scrot.png
Interaction Design Student Patches Available
Greetings all,
I have just posted a collection of student patches for an interaction design course I was teaching at Emily Carr University of Art and Design. I hope that the patches will be useful to people playing around with Pure Data in a learning environment, installation artwork and other uses.
The link is: http://bit.ly/8OtDAq
or: http://www.sfu.ca/~leonardp/VideoGameAudio/main.htm#patches
The patches include multi-area motion detection, colour tracking, live audio looping, live video looping, collision detection, real-time video effects, real-time audio effects, 3D object manipulation and more...
Cheers,
Leonard
Pure Data Interaction Design Patches
These are projects from the Emily Carr University of Art and Design DIVA 202 Interaction Design course for Spring 2010 term. All projects use Pure Data Extended and run on Mac OS X. They could likely be modified with small changes to run on other platforms as well. The focus was on education so the patches are sometimes "works in progress" technically but should be quite useful for others learning about PD and interaction design.
NOTE: This page may move, please link from: http://www.VideoGameAudio.com for correct location.
Instructor: Leonard J. Paul
Students: Ben, Christine, Collin, Euginia, Gabriel K, Gabriel P, Gokce, Huan, Jing, Katy, Nasrin, Quinton, Tony and Sandy
GabrielK-AsteroidTracker - An entire game based on motion tracking. This is a simple arcade-style game in which the user must navigate the spaceship through a field of oncoming asteroids. The user controls the spaceship by moving a specifically coloured object in front of the camera.
Features: Motion tracking, collision detection, texture mapping, real-time music synthesis, game logic
GabrielP-DogHead - Maps your face from the webcam onto different dog's bodies in real-time with an interactive audio loop jammer. Fun!
Features: Colour tracking, audio loop jammer, real-time webcam texture mapping
Euginia-DanceMix - Live audio loop playback of four separate channels. Loop selection is random for first two channels and sequenced for last two channels. Slow volume muting of channels allows for crossfading. Tempo-based video crossfading.
Features: Four channel live loop jammer (extended from Hardoff's ma4u patch), beat-based video cross-cutting
Huan-CarDance - Rotates 3D object based on the audio output level so that it looks like it's dancing to the music.
Features: 3D object display, 3d line synthesis, live audio looper
Ben-VideoGameWiiMix - Randomly remixes classic video game footage and music together. Uses the wiimote to trigger new video by DarwiinRemote and OSC messages.
Features: Wiimote control, OSC, tempo-based video crossmixing, music loop remixing and effects
Christine-eMotionAudio - Mixes together video with recorded sounds and music depending on the amount of motion in the webcam. Intensity level of music increases and speed of video playback increases with more motion.
Features: Adaptive music branching, motion blur, blob size motion detection, video mixing
Collin-LouderCars - Videos of cars respond to audio input level.
Features: Video switching, audio input level detection.
Gokce-AVmixer - Live remixing of video and audio loops.
Features: video remixing, live audio looper
Jing-LadyGaga-ing - Remixes video from Lady Gaga's videos with video effects and music effects.
Features: Video warping, video stuttering, live audio looper, audio effects
KatyC_Bunnies - Triggers video and audio using multi-area motion detection. There are three areas on each side to control the video and audio loop selections. Video and audio loops are loaded from directories.
Features: Multi-area motion detection, audio loop directory loader, video loop directory loader
Nasrin-AnimationMixer - Hand animation videos are superimposed over the webcam image and chosen by multi-area motion sensing. Audio loop playback is randomly chosen with each new video.
Features: Multi-area motion sensing, audio loop directory loader
Quintons-AmericaRedux - Videos are remixed in response to live audio loop playback. Some audio effects are mirrored with corresponding video effects.
Features: Real-time video effects, live audio looper
Tony-MusicGame - A music game where the player needs to find how to piece together the music segments triggered by multi-area motion detection on a webcam.
Features: Multi-area motion detection, audio loop directory loader
Sandy-Exerciser - An exercise game where you move to the motions of the video above the webcam video. Stutter effects on video and live audio looper.
Features: Video stutter effect, real-time webcam video effects
Problem loading libraries
For a while I have had a problem loading the libraries that come with PD extended and have not been able to fix it. I have made sure that the paths are correct and I have deleted PD and downloaded and installed it several times, but nothing seems to work.
There is a big list of errors when I start PD telling me the files that it has tried to load and failed, here is a bit of it:
tried ./cyclone.d_ppc and failed
tried /Library/Pd/cyclone.d_ppc and failed
tried /System/Library/Fonts/cyclone.d_ppc and failed
tried /Library/Fonts/cyclone.d_ppc and failed
tried /Users/andrewbernstein/Library/Fonts/cyclone.d_ppc and failed
tried /usr/X11R6/lib/X11/fonts/TTF/cyclone.d_ppc and failed
tried /System/Library/Frameworks/JavaVM.framework/Versions/1.3.1/Home/lib/fonts/cyclone.d_ppc and failed
tried /sw/lib/X11/fonts/msttf/cyclone.d_ppc and failed
tried /sw/lib/X11/fonts/intl/TrueType/cyclone.d_ppc and failed
tried /sw/lib/X11/fonts/applettf/cyclone.d_ppc and failed
tried /Applications/PD/Pd-extended.app/Contents/Resources/extra/cyclone.d_ppc and failed
tried /Users/andrewbernstein/Library/Pd/cyclone.d_ppc and failed
tried /Library/Pd/cyclone.d_ppc and failed
tried /Applications/Pd-extended.app/Contents/Resources/extra/cyclone.d_ppc and failed
it goes on like that for a while looking for all of the libraries but most of them fail. It finds GEM after a while, but nothing else, even though they are all in the same place.
any advice???
Seq Sampler Loop
No sound out of this Oscar.
Here's a bit of the error message:
ch file or directory
error: soundfiler_read: /home/pelao/Documentos/audio/loops/terminus13.wav: No such file or directory
error: soundfiler_read: /home/pelao/Documentos/audio/loops/terminus15.wav: No such file or directory
error: soundfiler_read: /home/pelao/Documentos/audio/loops/terminus15.wav: No such file or directory
error: soundfiler_read: /home/pelao/Documentos/audio/loops/terminus15.wav: No such file or directory
error: soundfiler_read: /home/pelao/Documentos/audio/loops/terminus15.wav: No such file or directory
error: soundfiler_read: /home/pelao/Documentos/audio/loops/terminus16.wav: No such file or directory
error: soundfiler_read: /home/pelao/Documentos/audio/loops/terminus16.wav: No such file or directory
error: soundfiler_read: /home/pelao/Documentos/audio/loops/terminus15.wav: No such file or directory
error: soundfiler_read: /home/pelao/Documentos/audio/loops/terminus15.wav: No such file or directory
error: soundfiler_read: /home/pelao/Documentos/audio/loops/terminus14.wav: No such file or directory
error: soundfiler_read: /home/pelao/Documentos/audio/loops/terminus14.wav: No such file or directory
error: soundfiler_read: /home/pelao/Documentos/audio/loops/terminus15.wav: No such file or directory
error: soundfiler_read: /home/pelao/Documentos/audio/loops/zapa06.wav: No such file or directory
error: soundfiler_read: /home/pelao/Documentos/audio/loops/terminus15.wav: No such file or directory
error: soundfiler_read: /home/pelao/Documentos/audio/loops/terminus15.wav: No such file or directory
error: soundfiler_read: /home/pelao/Documentos/audio/loops/terminus15.wav: No such file or directory
error: soundfiler_read: /home/pelao/Documentos/audio/loops/terminus15.wav:
But, it looks awesome.
Keep well ~ Shankar
How do you guys use PD with other audio programs?
didnt know jack also worked for windows xp?
EDIT:just downloaded jack from the website,but i get all kinds of errors when i try to unzip?
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot open Versions\Current\Headers (jack-1.9.2\bin\osx_32bits\Jackmp.framework\Headers --> Versions\Current\Headers)
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Symbolic link points to missing file
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot open Versions\Current\Jackmp (jack-1.9.2\bin\osx_32bits\Jackmp.framework\Jackmp --> Versions\Current\Jackmp)
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Symbolic link points to missing file
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot open Versions\Current\Resources (jack-1.9.2\bin\osx_32bits\Jackmp.framework\Resources --> Versions\Current\Resources)
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Symbolic link points to missing file
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot create ersions\Current\Headers
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot create Versions\Current\Jackservermp
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot create Versions\Current\Resources
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot open jack-1.9.2\bin\osx_32bits\Jackservermp.framework\Resources (A --> jack-1.9.2\bin\osx_32bits\Jackservermp.framework\Resources)
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Symbolic link points to missing file
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot create Versions\Current\Panda
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot create Versions\Current\Resources
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot open jack-1.9.2\bin\osx_32bits\Panda.framework\Resources (A --> jack-1.9.2\bin\osx_32bits\Panda.framework\Resources)
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Symbolic link points to missing file
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot create Versions\Current\Headers
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot create Versions\Current\Jackmp
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot create Versions\Current\Resources
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot open jack-1.9.2\bin\osx_64bits\Jackmp.framework\Resources (A --> jack-1.9.2\bin\osx_64bits\Jackmp.framework\Resources)
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Symbolic link points to missing file
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot create Versions\Current\Headers
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot create Versions\Current\Jackservermp
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot create Versions\Current\Resources
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot open jack-1.9.2\bin\osx_64bits\Jackservermp.framework\Resources (A --> jack-1.9.2\bin\osx_64bits\Jackservermp.framework\Resources)
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Symbolic link points to missing file
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot create Versions\Current\Panda
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot create Versions\Current\Resources
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot open jack-1.9.2\bin\osx_64bits\Panda.framework\Resources (A --> jack-1.9.2\bin\osx_64bits\Panda.framework\Resources)
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Symbolic link points to missing file
! C:\Documents and Settings\administartor\Desktop\jack audio\jack-1.9.2.tgz: Cannot create
"Morphine" - fx-morphing engine
for some reason, the list of error messages became even longer......
mix.switch.nice 101
... couldn't create
init.post.dollarg
... couldn't create
flow.receive
... couldn't create
flow.send
... couldn't create
list.split 1
... couldn't create
flow.send
... couldn't create
flow.send
... couldn't create
flow.receive
... couldn't create
[makesymbol] part of zexy-2.2.3 (compiled: Feb 25 2009)
Copyright (l) 1999-2008 IOhannes m zmölnig, forum::für::umläute & IEM
flow.@parse
... couldn't create
flow.receive
... couldn't create
init.dollar.zero.top
... couldn't create
flow.receive
... couldn't create
flow.receive
... couldn't create
list.build
... couldn't create
[demultiplex] part of zexy-2.2.3 (compiled: Feb 25 2009)
Copyright (l) 1999-2008 IOhannes m zmölnig, forum::für::umläute & IEM
init.make.unique
... couldn't create
flow.receive
... couldn't create
flow.receive
... couldn't create
flow.send
... couldn't create
list.split 1
... couldn't create
list.split 1
... couldn't create
list.length
... couldn't create
flow.send
... couldn't create
flow.send
... couldn't create
wahwah~: an audio wahwah, version 0.1 (ydegoyon@free.fr)
expr, expr~, fexpr~ version 0.4 under GNU General Public License
mix.switch.nice 101
... couldn't create
init.post.dollarg
... couldn't create
flow.receive
... couldn't create
flow.send
... couldn't create
list.split 1
... couldn't create
flow.send
... couldn't create
flow.send
... couldn't create
flow.receive
... couldn't create
flow.@parse
... couldn't create
flow.receive
... couldn't create
init.dollar.zero.top
... couldn't create
flow.receive
... couldn't create
flow.receive
... couldn't create
list.build
... couldn't create
init.make.unique
... couldn't create
flow.receive
... couldn't create
flow.receive
... couldn't create
flow.send
... couldn't create
list.split 1
... couldn't create
list.split 1
... couldn't create
list.length
... couldn't create
flow.send
... couldn't create
flow.send
... couldn't create
mix.switch.nice 101
... couldn't create
init.post.dollarg
... couldn't create
flow.receive
... couldn't create
flow.send
... couldn't create
list.split 1
... couldn't create
flow.send
... couldn't create
flow.send
... couldn't create
flow.receive
... couldn't create
flow.@parse
... couldn't create
flow.receive
... couldn't create
init.dollar.zero.top
... couldn't create
flow.receive
... couldn't create
flow.receive
... couldn't create
list.build
... couldn't create
init.make.unique
... couldn't create
flow.receive
... couldn't create
flow.receive
... couldn't create
flow.send
... couldn't create
list.split 1
... couldn't create
list.split 1
... couldn't create
list.length
... couldn't create
flow.send
... couldn't create
flow.send
... couldn't create
mix.switch.nice 101
... couldn't create
init.post.dollarg
... couldn't create
flow.receive
... couldn't create
flow.send
... couldn't create
list.split 1
... couldn't create
flow.send
... couldn't create
flow.send
... couldn't create
flow.receive
... couldn't create
flow.@parse
... couldn't create
flow.receive
... couldn't create
init.dollar.zero.top
... couldn't create
flow.receive
... couldn't create
flow.receive
... couldn't create
list.build
... couldn't create
init.make.unique
... couldn't create
flow.receive
... couldn't create
flow.receive
... couldn't create
flow.send
... couldn't create
list.split 1
... couldn't create
list.split 1
... couldn't create
list.length
... couldn't create
flow.send
... couldn't create
flow.send
... couldn't create
error: inlet: expected '' but got 'symbol'
... you might be able to track this down from the Find menu.
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'list'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'list'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'list'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'list'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'list'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'list'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'list'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'list'
i'd really love to check out, what you have build there!
Transdetect~ and transcomp~: transient shaping and detection
transcomp~ uses transdetect~ to shape the initial attack and release of a signal.
Requires IEM's FIR~, fexpr~ and dbtorms~ which are provided in PD-Extended.
To work properly the transdetect folder should be added to PD's path.
Start by opening help-transcomp~.pd
01 Implementation:
transdetect~ works by using two pairs of envelope followers. The first pair
subtracts an envelope follower with a slow attack from an accurate follower,
the result of which is a signal containing the initial attack. For the initial
release, the second pair subtracts an accurate envelope follower from one with
a slow release.
An envelope follower measures the mean square power of a signal over time
(see 3.audio.examples/H06.envelope.follower.pd for details on implementing an
envelope follower). To do this we must use a low pass filter at a very low
frequency. In order to achieve an accurate follower a linear phase FIR filter
was used (using IEM's FIR~ external). Unfortunately this introduces a phase
delay.
In order to facilitate the use of different envelope follower implementations,
transdetect~ requires a filter type as a creation argument implemented in
followernameTransDetectEF~.pd. 4 linear phase fir implementations are provided:
181, 251, 451 and 501 taps filters. The 501 taps filter provides the most
accurate filter but with a phase delay of 5.668 ms at 44.1kHz (raise the
sampling rate to lower the phase delay). They were all generating using
http://www.dsptutor.freeuk.com/FIRFilterDesign/FIRFiltDes102.html with a
cutoff frequency between 5 and 10 Hz.
A compromise between accuracy and phase delay might be achieved by using
minimum phase FIR filters. A 5th implementation using PD's native lop~ object
is also provided under the designation iir (FIR~ not required).
Along with different possible envelope follower implementation transdetect~
also requires an attack and hold type implemented in
attacknameTransDetectAttackShape~.pd and holdnameTransDetectHoldShape~.pd
respectively. These implementations dictate the kind of attack and release
curves used on the envelope followers (linear, slow[er|est] and fast[er|est]).
All implementations provided use fexpr~. A more efficient external could be
made to take fexpr~ place.
02 Use
In help-transcomp~.pd patch enable start and pay attention to the snap in the
hit. Disable the green toggle button to disable the compression make the snap
go away. Check out the tables on the left to see the results of the transient
compression.
transcomp~ is useful when used with recorded drums to maximize or minimize
its transient (to make it punchier or to make snare drums less clappy).
transcomp~ uses transdetect~. By itself transdetect~ can be used to synthesis
hits from a recording. For example, take a bass drum recording and use the
signals generated by transdetect~ to shape the frequency and envelope of a
synthesized kick drum.
Would love to have some feedback and some help in turning the linear phase filters into minimum phase filters.
Cyclone: can't load library
I have this problem too on OSX. For OSX you can edit file org.puredata.pd.default.plist, which is in your Pd-extended package in your Applications folder, but it won't help anyway because there are no *.pd_darwin or *.d_ppc files in PD application package for OSX. Here is the cut from the startup log with verbose:
tried ./cyclone.d_ppc and failed
tried /Library/Pd/cyclone.d_ppc and failed
tried /System/Library/Fonts/cyclone.d_ppc and failed
tried /Library/Fonts/cyclone.d_ppc and failed
tried /Users/Alex/Library/Fonts/cyclone.d_ppc and failed
tried /usr/X11R6/lib/X11/fonts/TTF/cyclone.d_ppc and failed
tried /System/Library/Frameworks/JavaVM.framework/Versions/1.3.1/Home/lib/fonts/cyclone.d_ppc and failed
tried /sw/lib/X11/fonts/msttf/cyclone.d_ppc and failed
tried /sw/lib/X11/fonts/intl/TrueType/cyclone.d_ppc and failed
tried /sw/lib/X11/fonts/applettf/cyclone.d_ppc and failed
tried /Applications/Pd-extended.app/Contents/Resources/extra/cyclone.d_ppc and failed
tried ./cyclone.pd_darwin and failed
tried /Library/Pd/cyclone.pd_darwin and failed
tried /System/Library/Fonts/cyclone.pd_darwin and failed
tried /Library/Fonts/cyclone.pd_darwin and failed
tried /Users/Alex/Library/Fonts/cyclone.pd_darwin and failed
tried /usr/X11R6/lib/X11/fonts/TTF/cyclone.pd_darwin and failed
tried /System/Library/Frameworks/JavaVM.framework/Versions/1.3.1/Home/lib/fonts/cyclone.pd_darwin and failed
tried /sw/lib/X11/fonts/msttf/cyclone.pd_darwin and failed
tried /sw/lib/X11/fonts/intl/TrueType/cyclone.pd_darwin and failed
tried /sw/lib/X11/fonts/applettf/cyclone.pd_darwin and failed
tried /Applications/Pd-extended.app/Contents/Resources/extra/cyclone.pd_darwin and failed
tried ./cyclone/cyclone.d_ppc and failed
tried /Library/Pd/cyclone/cyclone.d_ppc and failed
tried /System/Library/Fonts/cyclone/cyclone.d_ppc and failed
tried /Library/Fonts/cyclone/cyclone.d_ppc and failed
tried /Users/Alex/Library/Fonts/cyclone/cyclone.d_ppc and failed
tried /usr/X11R6/lib/X11/fonts/TTF/cyclone/cyclone.d_ppc and failed
tried /System/Library/Frameworks/JavaVM.framework/Versions/1.3.1/Home/lib/fonts/cyclone/cyclone.d_ppc and failed
tried /sw/lib/X11/fonts/msttf/cyclone/cyclone.d_ppc and failed
tried /sw/lib/X11/fonts/intl/TrueType/cyclone/cyclone.d_ppc and failed
tried /sw/lib/X11/fonts/applettf/cyclone/cyclone.d_ppc and failed
tried /Applications/Pd-extended.app/Contents/Resources/extra/cyclone/cyclone.d_ppc and failed
tried ./cyclone/cyclone.pd_darwin and failed
tried /Library/Pd/cyclone/cyclone.pd_darwin and failed
tried /System/Library/Fonts/cyclone/cyclone.pd_darwin and failed
tried /Library/Fonts/cyclone/cyclone.pd_darwin and failed
tried /Users/Alex/Library/Fonts/cyclone/cyclone.pd_darwin and failed
tried /usr/X11R6/lib/X11/fonts/TTF/cyclone/cyclone.pd_darwin and failed
tried /System/Library/Frameworks/JavaVM.framework/Versions/1.3.1/Home/lib/fonts/cyclone/cyclone.pd_darwin and failed
tried /sw/lib/X11/fonts/msttf/cyclone/cyclone.pd_darwin and failed
tried /sw/lib/X11/fonts/intl/TrueType/cyclone/cyclone.pd_darwin and failed
tried /sw/lib/X11/fonts/applettf/cyclone/cyclone.pd_darwin and failed
tried /Applications/Pd-extended.app/Contents/Resources/extra/cyclone/cyclone.pd_darwin and failed
cyclone: can't load library
Multitrack Analysis Module
hi
Matt Black of Coldcut here.
as a step towards achieving multitrack audio visualisers, ie video synths which are controlled by multiple simultaneous audio inputs, i am interested in getting the following bit of software built, and think it could be made in PD. Am posting it here to see if anyone is interested. I can offer a fee to get this built.
This is the initial spec. I call it a Multitrack Analysis Module , MAM.
-MAM works with multi input ASIO soundcards eg RME fireface, and supports up to 16 audio ins.
-MAM performs SEPARATE fft /spectrum analysis on EACH AUDIO INPUT , say 16 frequency bands per input . delivers amplitude for each frequency band.
-outputs results of fft analysis as midi data. use cc numbers 1-16, with value 1-127 for the 16 frequency bands amplitudes. use midi channel 1-16 to distinguish the 16 audio inputs. Midi data can be routed to available midi interfaces/ports on the host machine, including virtual midi ports such as Maple, MidiYoke.
-optionally, output could be via OSC/ethernet which would get round possible MIDI data rate problems. (Do people think MIDI could handle this amount of data? it could be thinned)
-the MAM should be a self contained module , a stand alone patch that doesnt require a PD framework to run. As i dont know anything about PD , i dont know how it works, but you probably know what i mean.
-ideally, MAM would also be able to run with Ableton LIVE so that one can route the analysis data off to another machine to do the visuals, and still manipulate the audio on the machine with the audio ins in LIVE. this is not essential but i would like to know if people think it would be possible.
Hope this makes sense. I am looking for a good PD coder who is interested in working on a cutting edge project. A payment to build this initial module can be negotiated...not a huge one, but something. Interested parties can post here initially.
Thanks.
Matt Black
Trigon
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... couldn't create
../onoff/switch jo
... couldn't create
../onoff/switch so
... couldn't create
../onoff/switch mo
... couldn't create
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