I have a huge project. So, I begin with the kick.
my kick i made a couple of years ago still sounds ok to me, and i have not needed to modify it much. it's basically modelled on the 909 and has a bit more editability than the real thing.
http://puredata.hurleur.com/sujet-1982-diy2-effects-sample-players-synths-sound-synthesis
Pd/rjdj skillshare @ Eyebeam, NYC, Dec 5th
http://eyebeam.org/events/rjdj-skillshare
December 5, 2009
12:00 -- 1:30 PM : Introductory workshop on Pd with Hans-Christoph Steiner
2:00 -- 6:00 PM : SkillShare w/Steiner and members of RjDj programming team
Free, capacity for up to 30 participants
RSVP HERE: http://tinyurl.com/ykaq3l3
Hans-Christoph Steiner returns to Eyebeam with members of the RjDj programming team from Europe to help turn your iPhone or iPod-Touch into a programmable, generative, and interactive sound-processor! Create a variable echo, whose timing varies according to the phone's tilt-sensor or an audio synthesizer that responds to your gestures, accelerations and touches. Abuse the extensive sound capabilities of the Pure Data programming language to blend generative music, audio analysis, and synthy goodness. If you're familiar with the awesome RjDj, then you already know the possibilities of Pure Data on the iPhone or iPod Touch (2nd and 3rd generation Touch only).
Creating and uploading your own sound-processing and sound-generating patches can be as easy as copying a text file to your device! In this 4-hour hands-on SkillShare, interactive sound whiz and Pure Data developer Hans-Christoph Steiner and several of the original RjDj programers will lead you through all the steps necessary to turn your phone into a pocket synth.
How Eyebeam SkillShares work
Eyebeam's SkillShares are Peer-to-Peer working/learning sessions that provide an informal context to develop new skills alongside leading developers and artists. They are for all levels and start with an introduction and overview of the topic, after which participants with similar projects or skill levels break off into small groups to work on their project while getting feedback and additional instruction and ideas from their group. It's a great way to level-up your skills and meet like-minded people. This SkillShare is especially well-suited for electronic musicians and other people who have experience programming sound. Some knowledge of sound analysis and synthesis techniques will go a long way.
We'll also take a lunch break in the afternoon including a special informal meeting about how to jailbreak your iPhone!
Your Skill Level
All levels of skill are OK as long as you have done something with Pd or Max/MSP before. If you consider yourself a beginner It would help a lot to run through the Pd audio tutorials before attending.
NOTE: On the day of the SkillShare we will hold an introductory workshop from 12:00 until 1:30 PM, led by Steiner, for those who want to make sure they're up-to-speed before the actual SkillShare starts at 2:00. The introductory workshop is for people who have some done something in Pd or Max/MSP but are still relative beginners in the area of electronic sound programming.
What You Should Bring
You'll need to bring your iPhone or iPod Touch (2nd or 3rd generation Touch only), your own laptop, a headset with a built-in mic (especially if using an iPod Touch) and the data cable you use to connect your device to your laptop. Owing to a terrific hack, you won't even need an Apple Developer License for your device!
More Information
RjDj is an augmented reality app that uses the power of the new generation personal music players like iPhone and iPod Touch to create mind blowing hearing sensations. The RjDj app makes a number of downloadable scenes from different artists available as well as the opportunity to make your own and share them with other users. RjDj.me
Pd (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical processing. Pd is free software, and works on multiple platforms, and therefore is quite portable; versions exist for Win32, IRIX, GNU/Linux, BSD, and MacOS X running on anything from a PocketPC to an old Mac to a brand new PC. Recent developments include a system of abstractions for building performance environments, and a library of objects for physical modeling for sound synthesis.
kill your television
Live Looping Patch
Hi,
Try this pack (DIY2 by hardoff), i saw some 808_state there ..
http://puredata.hurleur.com/sujet-1982-diy2-effects-sample-players-synths-sound-synthesis
xray303
"Morphine" - fx-morphing engine
for some reason, the list of error messages became even longer...... 
mix.switch.nice 101
... couldn't create
init.post.dollarg
... couldn't create
flow.receive
... couldn't create
flow.send
... couldn't create
list.split 1
... couldn't create
flow.send
... couldn't create
flow.send
... couldn't create
flow.receive
... couldn't create
[makesymbol] part of zexy-2.2.3 (compiled: Feb 25 2009)
Copyright (l) 1999-2008 IOhannes m zmölnig, forum::für::umläute & IEM
flow.@parse
... couldn't create
flow.receive
... couldn't create
init.dollar.zero.top
... couldn't create
flow.receive
... couldn't create
flow.receive
... couldn't create
list.build
... couldn't create
[demultiplex] part of zexy-2.2.3 (compiled: Feb 25 2009)
Copyright (l) 1999-2008 IOhannes m zmölnig, forum::für::umläute & IEM
init.make.unique
... couldn't create
flow.receive
... couldn't create
flow.receive
... couldn't create
flow.send
... couldn't create
list.split 1
... couldn't create
list.split 1
... couldn't create
list.length
... couldn't create
flow.send
... couldn't create
flow.send
... couldn't create
wahwah~: an audio wahwah, version 0.1 (ydegoyon@free.fr)
expr, expr~, fexpr~ version 0.4 under GNU General Public License
mix.switch.nice 101
... couldn't create
init.post.dollarg
... couldn't create
flow.receive
... couldn't create
flow.send
... couldn't create
list.split 1
... couldn't create
flow.send
... couldn't create
flow.send
... couldn't create
flow.receive
... couldn't create
flow.@parse
... couldn't create
flow.receive
... couldn't create
init.dollar.zero.top
... couldn't create
flow.receive
... couldn't create
flow.receive
... couldn't create
list.build
... couldn't create
init.make.unique
... couldn't create
flow.receive
... couldn't create
flow.receive
... couldn't create
flow.send
... couldn't create
list.split 1
... couldn't create
list.split 1
... couldn't create
list.length
... couldn't create
flow.send
... couldn't create
flow.send
... couldn't create
mix.switch.nice 101
... couldn't create
init.post.dollarg
... couldn't create
flow.receive
... couldn't create
flow.send
... couldn't create
list.split 1
... couldn't create
flow.send
... couldn't create
flow.send
... couldn't create
flow.receive
... couldn't create
flow.@parse
... couldn't create
flow.receive
... couldn't create
init.dollar.zero.top
... couldn't create
flow.receive
... couldn't create
flow.receive
... couldn't create
list.build
... couldn't create
init.make.unique
... couldn't create
flow.receive
... couldn't create
flow.receive
... couldn't create
flow.send
... couldn't create
list.split 1
... couldn't create
list.split 1
... couldn't create
list.length
... couldn't create
flow.send
... couldn't create
flow.send
... couldn't create
mix.switch.nice 101
... couldn't create
init.post.dollarg
... couldn't create
flow.receive
... couldn't create
flow.send
... couldn't create
list.split 1
... couldn't create
flow.send
... couldn't create
flow.send
... couldn't create
flow.receive
... couldn't create
flow.@parse
... couldn't create
flow.receive
... couldn't create
init.dollar.zero.top
... couldn't create
flow.receive
... couldn't create
flow.receive
... couldn't create
list.build
... couldn't create
init.make.unique
... couldn't create
flow.receive
... couldn't create
flow.receive
... couldn't create
flow.send
... couldn't create
list.split 1
... couldn't create
list.split 1
... couldn't create
list.length
... couldn't create
flow.send
... couldn't create
flow.send
... couldn't create
error: inlet: expected '' but got 'symbol'
... you might be able to track this down from the Find menu.
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'list'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'list'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'list'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'list'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'list'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'list'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'list'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'symbol'
error: inlet: expected '' but got 'list'
i'd really love to check out, what you have build there! 
Wanted: pure pd sounds / tracks / patches
details:
'pure data' means pure data vanilla or pure data extended. it excludes the use of any other sound processing application to make or sequence sounds, and excludes the use of VST, ladspa, audio unit etc plugins within pure data itself. triggering and controlling sounds with external hardware such as midi knobs and faders, arduino, etc, is totally fine. using an audio editor to record and do simple edits (crop, normalize, etc) of pd material is also fine, as long as the sound is not resequenced and no effects are added.
basically the sound needs to start and end in pd. this doesn't mean it all has to happen realtime. i have been having lots of fun lately with running sampled pd sounds through various sampling devices and effects)
my goal at the moment is to make some 'sample packs' of pure pd sounds which i will then release here and in other places under the creative commons license, so any submissions would need to be covered by an equally free agreement.
after that, what i do with those samples, and what anyone else does with those samples is up to us, and would be covered by creative commons. my final goal is to make an album worth of music and sounds using only pure data,
i can be contacted by email at hard.off@gmail.com
ISO Rad Synth
Check out DIY 2 by Hardoff: http://puredata.hurleur.com/sujet-1982-diy2-effects-sample-players-synths-sound-synthesis
Freeverb~ but cheaper?
@hardoff said:
(search this forum if you need to find it)
http://puredata.hurleur.com/sujet-1982-diy2-effects-sample-players-synths-sound-synthesis
Synthesis metal bars sound
HI,
i'm working on an installation based on this apllication made in java
i communique with pd via OSC
for each collision pd receive a bang with two parameters
height tube
position tube
i'm looking for synthesis metal bars sounds to transform this "thing" into a musical instrument
there is samples here
http://obiwannabe.co.uk/html/sound-design/sound-design-audio.html
http://obiwannabe.co.uk/sounds/effect-clonk-002-bar.mp3
http://obiwannabe.co.uk/sounds/effect-clonk-002-bar.mp3
http://obiwannabe.co.uk/sounds/effect-clonk-004-iron.mp3
http://obiwannabe.co.uk/sounds/effect-clonk-006-bar.mp3
What kind of simple patch should i have to make for this goal?
au revoir
Denis
Inside on a rainy day
Something to share that combines a few different models in a linked way.
Start with a wind model based on turbulence, objects in the path vary their signals according to wind speed and their size and texture.
http://www.obiwannabe.co.uk/sounds/effect-wind3.mp3
And a rain model with carefully distributed droplets that make little clicks according to a range of textures they hit...
http://www.obiwannabe.co.uk/sounds/effect-plainrain.mp3
Next is a window pane built around a square lamina with glass-like character Here's a few knocks on the virtual window with a virtual stick.
http://www.obiwannabe.co.uk/sounds/effect-knockonwindow.mp3
and finally I combine them all in the same auditory scene with causal linkage, so the rain lashes against the window...
http://www.obiwannabe.co.uk/sounds/effect-rainywindow.mp3
(Total object count 80 operators)
Andy