• elden

    New version 7 (currently testing)

    • added automatic loosening of minimum fitness limit for the case that a population of sounds gets stuck in a local maximum in the fitness landscape (really nerdy jabbering, but trust me, it's useful ^^)
    • added automatic "jumping" out of local maximums after a certain number of fruitless climbing-trials

    EWOLVERINE v.7 by Henry Dalcke.pd

    plans:

    • simulated annealing

    posted in patch~ read more
  • elden

    Sorry, I really don't get the pd basics - no joke ^^. I always have to ask the most simple things. thanks a lot! Appreciate it!

    posted in technical issues read more
  • elden

    cool. and if I want to raise by ten everytime i hit a bang?

    posted in technical issues read more
  • elden

    Ok, I need some further feature: If I want to increase the value to be underbidden slightly from time to time, without the [change]-object to give out a bang - how do I do it? Is there a way to replace the [change]-object with something different or do I have to add another object?

    regards

    posted in technical issues read more
  • elden

    New version 6.3

    posted in patch~ read more
  • elden

    Ok that was easy. Thanks! Ewolverine v. 6.1 now online. All problems solved.

    posted in technical issues read more
  • elden

    New version 6.2

    • added TARGET DRIVE !!! (you need [timbreID] !)
    • changed designations of control assemblies to fit better with their functionality
    • improved GUI functions for mouse control
    • added display that shows the distance of evolved sounds to the target sample

    Now you can use Ewolverine to re-synthesize a sample with any synth you own. Of course not every synth is able to convincingly synthesize any sound, but you can now get as close as possible with it. Just loop back the audio of your DAW into PureData using a virtual audio cable and send MIDI from PureData to your DAW using a virtual MIDI cable and let Ewolverine do the rest!
    The re-synthesizing of samples using Ewolverine can take VERY long and I don't guarantee you that it works good, but as it is a free patch, see it as a Bonus!
    EWOLVERINE v.6.2 by Henry Dalcke.pd

    BEST POSSIBLE BREEDING FUNCTIONALITY NOW ENSURED!

    Plans:

    • storage for user SPLICER pattern
    • 4 more random sounds per set (A/B) to select from (to save time)
    • discontinuous MIDI messaging interrupted by assignment switching CC events to enable breeding especially for FMheaven VST
    • possibility to interpolate between new random population sounds to smoothly re-direct the modwheel-morphing path while morphing

    posted in patch~ read more
  • elden

    Hi everyone,

    My 'Ewolverine' patch causes lots of stack overflows although I didn't use recursive operations (as far as I remember). I'ts a relatively large patch and I don't want to check up everything manually. Is there a way to detect the objects that cause the stack overflows?

    regards

    posted in technical issues read more
  • elden

    Thanks! Looks pretty easy! Didn't expect that! Works!

    posted in technical issues read more
  • elden

    Hi everybody,

    this one is really hard to me. I want to take a value as a limit to be underbidden and if it gets underbidden, I want to take the value that has underbidden it as the new limit to be underbidden next. Like an ever decreasing underbidding-feedback, so to say. How can this be realized?

    posted in technical issues read more

Internal error.

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