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willgerwat
@weightless @whale-av Thanks for your responses.
I can see that theres a gap in the calculation. If you look in "pd sampler" you can see the full calculation with full function *(ie the right locator works). *
As i mentioned before where the issue is occuring* ("pd live granular")* the sample rate is constantly changing with every recording. From what I understand of the calculation from "pd sampler", (where the right locator works), the sample rate needs to be expressed and converted to a fractional value in order for the locators to function?
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willgerwat
Hi Guys! I'm currently working on an extended patch that has adapted current granular patches and added extra functionalities. The idea is to create a practical and creative sound design tool; focussing as mic input as the source...
In the main patch both locators for "pd sampler" work due to the stated sample rate of 44,100hz. However in "pd live granular" the right locator does not work! I know this is because "pd live granular" supports a varying sample rate; depending on the length of the recording.
Could anyone point me towards how to modify the right locator so that it functions for any sample rate?
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willgerwat
Hi everyone,
I'm currently working on a patch that takes mic input (or samples) and allows you to manipulate and transform the audio using granular parameters and a chain of other abstractions. It can be used as a creative sound design device. I will compile the patch using Heavy and port it into Unity.Does anybody know how I could record the output of the DAC object in realtime, sending the resulting files to Unity's sample bank?
Cheers!
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willgerwat
Hi everyone, as part of a symposium project I am creating an audio experience meant to model the ambient sound of a city with pure data. I have been looking into creating the doppler effect for the cars in my patch. I'm trying to implement 2 patches using a variable delay line to derive a doppler effect. (I am ending from the car patch to dopvelocity and then doppler delay to dac~... It does not seem to work. Could anyone shed any light on this?
Cheers,
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willgerwat
Awesome thanks David, I have just seen this and have managed to do it a slightly different way. Thanks anyway the extra counting object for the numbers using moses is a great idea!
Cheers.
Will
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willgerwat
@whale-av Hi David thanks for the reply sel object should help out I think... By conditions I just meant sequentially ie; the phone will dial, finish dialling and then trigger the ringtone patch, which should trigger the busy patch after it has finished... SO I guess i need to create some messages with a delay line to bang patches and stop them at specified points! Here is the patch: masterpatchmarch.pd
Cheers,
WIll.
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willgerwat
Hi Everyone!
I was wondering if anyone has any idea how to best go about banging patches to play sequentially dependant on conditions? For example;
As you can see the patch starts the dialing patch 'pd fullphone'....What i want to do is start the 'pd ringtone' patch once i have unchecked the trigger box for the dialling patch and vice versa with 'pd ringtone' and 'pd busy'.....
Any advice or help is greatly appreciated