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shawnb
Hey all -
Attached is a simple CC generator, tied to the MIDI clock.
If your synth is limited to simple LFO, and you want a few more patterns, this helps spruce things up a bit.
Input: MIDI clock & notes. Notes are ONLY used to restart the pattern.
Output: The selected pattern is sent out at the selected rate on the selected CC on the selected channels.You can change the patterns by altering minVal, maxVal, stretch & pattern values on the UI. Kinda fun just to play with the UI.
Some usage notes -
- You do not need your DSP engine on for this to work. It operates purely in the MIDI & math realm.
- You do, however, need to feed it a MIDI clock.
- You can make minVal > maxVal to invert the pattern.
- The "Beats" parameter simply tells it how many beats it should use before it should repeat the pattern you see.
- "Pattern 8" is just random steps; changing anything picks new random steps.
I'm still a noob at pd, this is only my 3rd or 4th patch. This is pure vanilla, I think. My only 'out there' object is usage of expr.
I allow for multi-channel selection, since my primary usage is for guitar synthesizer. I feed this into 6 different channels on my synth, one per string, for lush sounding processing.
If there is interest for such a utility, I may add the ability to save & load presets. At the moment, I use it mostly during improvisation, so it's fine as-is.
Feedback welcome! Especially if there are things I should have done differently...
Shawn
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shawnb
Hello all -
Despite warnings to the contrary, I've been able to get several MIDI commands to work fine under Windows 7, including [notein], [bendin], [midiin], [midiout], [ctlout] & [midirealtimein]
Sysex data doesn't show up anywhere. I've tried using [sysexin], [midiin] and [midirealtimein]. Other MIDI real time messages, such as MIDI clock messages, show up properly using [midirealtimein].
Anybody have luck with receiving sysex messages in Windows using 0.43.4? Any thoughts?
Thanks!
Shawn
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shawnb
Question -
I need to basically mix 6 different audio streams. Simplest way possible, no need to set levels, they're already set.
I have seen some example code where an object has multiple audio streams feeding the **same** inlet. I've tried that. It seems to work just fine.
Is it safe to feed multiple audio streams to one audio inlet on an object? Will it always work? Or should you explicitly add the streams (with +~)?
My hunch is that you should add the streams, and not assume what the object will do if given multiple input streams, since objects are written by all kinds of folks...
I couldn't find this explicitly stated in the online books, I may have missed it...
Shawn
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shawnb
As my first project to learn pd, I chose to write a very simple guitar synth, that will take 6 discreet channels of MIDI input, including pitch bend information, and play a simple sawtooth sound. 6 discreet channels is important to capture the full guitar performance, because that's exactly what a guitar is...
***Thus, to REALLY play this patch, you need a 6-channel instrument that generates MIDI output... E.g., a guitar with a Fishman TriplePlay pickup or the MIDI output from a guitar with a Roland GK3 driving a Roland VG unit or similar. ***
Your PBR (pitch bend range) and your starting channel are configurable, and must agree with your transmitting midi guitar controller.
This patch is actually quite fun to fool around with. With a pitch bend range of 12 or 24, you can run a slide all up & down the neck and it works perfectly!
Three files attached:
- sjrbPDGS1.pd - the guitar synth main program
- SynthModule-saw-1.pd - an abstraction used for each of the 6 channels
- Bendin-mtof-freq-calc-expr.pd - This is basically a 'help' file to explain the formula & let you test it. It is not needed to run the synth.
Frequency calculation, using notein and bendin:
I had a VERY hard time finding how to actually honor pitch bends in pd. Lots of folks have asked the question out there on the web, only to receive kinda useless theoretical answers. It took me a while to work out the formula:
[expr $f2*pow(2, (($f3*($f1-8192))/98304))]
Where:
$f1 = bendin value
$f2 = mtof value from midi note from notein
$f3 = pbr, pitch bend rangeFormula explained:
freq-w-pb = freq * 2^((pbr/12)*((bendin-8192)/8192))Which simplifies to:
freq-w-pb = freq * 2^((pbr*(bendin-8192))/98304)Note similarity to:
next-note-freq = freq * 2^(1/12)I.e., it's all about powers of 2... In increments of 1/12ths, it's your semitones. But when applying pitchbend, you don't want increments of semitones, you want increments of 1/8192ths of pbr # of semitones.
Bendin values range from 0-16383, where:
0 = bend the note DOWN by pbr# of semitones
8192 = NO bend
16384 = bend the note UP by pbr# of semitonesYes, I know there is a one-off error (max is 16383, not 16384), and you can't actually get all the way to 16384, but it's so close nobody will ever hear the difference...
I hope this makes sense!
Caveats:
Pitchbend is a 14-bit value, requiring TWO bytes of data from your MIDI controller, one with MSB and one with LSB. Some gear only sends MSB (0-63=down and 64-127=up). The good news is that bendin properly reports it in the 0-16383 range, so no special coding is needed. However, the bend will NOT sound smooth, there will be audible steps, especially when using high PBR values. You'd need to modify this algorithm with a [line~] somewhere to even out the steps. Or stick to low PBR values when using very old gear.
Feedback welcome! I've just started learning...
Shawn
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shawnb
For even more MIDI functions, open up help for one of those objects. Towards the bottom of each help page is a link for pd Related_objects. I have found it very, very helpful to constantly scan the related objects when I'm doing almost anything in pd.
Regarding pd dropping some data (e.g., no sysexin), I doubt it's a driver issue, since I've seen these pd issues on multiple devices on multiple systems. These systems work perfectly outside of pd, so my Windows & device drivers work fine.
It's either different code, or a build/compiler directive problem.
Ahhhh...... Do I want to look at the code? I seem to enjoy rabbit holes...
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shawnb
royal_orchestra -
I don't use python, so I can't test your patch.
As an FYI, I just attempted to receive MTC (MIDI Timecode) into pd, and I'm sad to report it doesn't work (on Win7). It should show up as a sequence of pairs of bytes, the first byte always xF1. (Look at the quarter-frame message definitions at the bottom of the Wikipedia article on MIDI Timecode.) The xF1 (241 dec) appears, but not the actual data byte.
The xF1 appears on [midiin], but without the databyte it is useless.
Attached is a very simple MIDI diagnostic pd patch. It's not pretty, but it's very helpful at telling you what is on the MIDI bus that is visible to pd, and which messages report it. It is only helpful at showing you where to start...
Shawn
(pd-extended, 0.43.4, Win7) -
shawnb
A couple of clarifications, following the links in your earlier posts:
My experience is with MIDI Clock on pd, which supports start/stop & tempo, useful for syncing effects across systems, but not for communicating song position. [midirealtimein] works for MIDI Clock.
I do not use MIDI Timecode, which is basically a MIDI implementation of SMPTE and allows for song position pointers. Since MIDI Timecode uses sysex messages, I would wager that if you can get sysex to work on pd, you can get MIDI timecode to work on pd.
There is a lot of really inaccurate info out there on these two protocols, and the jargon is inconsistent from app to app & community to community. Wikipedia thankfully has good data on the specifics of the two:
http://en.wikipedia.org/wiki/MIDI_timecode
http://en.wikipedia.org/wiki/MIDI_beat_clockTo be honest, I don't trust the 'blacklist'. Most of those links had '?'s, which meant that the issue was never confirmed with a second report - all it took was one person to have an issue he couldn't resolve to get a product on that list. I've used MIDI for many years, and in my experience, even large sysex dumps can be made to work. Resolving issues with large sysex dumps usually requires finding & setting a buffer size somewhere that was set too low for bulk data. (Such large syex dumps are used to backup device settings for synthesizers & effects processors, etc., for the purposes of restoring the device's state at a later time.)
My strong suspicion is that the only reason pd users report issues with large sysex messages is that the buffer is not visible/configurable, that it's a hard-coded fixed tablesize somewhere.
I've never had an issue with sysex in small chunks, across a lot of gear & software & versions of windows over the years. (Other than pd's inability to receive sysex...)
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shawnb
Haven't used python. I am able to get MIDI clock messages using [midirealtimein] in this patch:
http://puredata.hurleur.com/sujet-10040-simple-fun-generatorThe only MIDI issue I've had with pd is with sysexin - everything else I've tried in MIDI has worked fine (including PCs, CCs, notes, clock & sending sysex). Sysex input doesn't show up on [sysexin], [midirealtimein], or [midiin].
pd-extended, 0.43.4, Windows
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shawnb
I've seen this behavior on other MIDI realtime data, e.g., MIDI clock. I forget the exact circumstances, but I've definitely seen it.
At the moment, I forget if this was a pd error or mine. I did a lot of testing with loopMIDI & MIDIYoke, with my output=my input. I actually found this to be a very useful configuration & ultimately made my code handle this scenario (e.g., input & output being the same loopMIDI port). That way I could xlate one type of message into another, a useful mental model for what I was trying to do.
Are you sure your midi monitor isn't creating a loop?
Does this happen with NO MIDI devices configured, i.e., all MIDI ports set to 'none'?I wish I COULD see it on sysexin. I have not successfully been able to receive sysex (Windows, pd extended 0.43.4).
I'm curious - what version of pd are you running?
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shawnb
I haven't used it, but I suggest reading up on JACK, the audio routing utility. Most apps assume they're talking directly to hardware, which makes routing audio signals between apps difficult. Utilities such as JACK add a logical layer, allowing you to utilize virtual audio jacks. So you'd create a virtual jack, send your system sounds to it, then use that virtual jack as an input in pd.
This works for audio just like MIDI Yoke does for MIDI.
Hope this helps,