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monkeytwotwo
... you desperatly try to undo a movement of a program window, because you acidently moved it (just happened to me).
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monkeytwotwo
Hard choice, where do gem abstractions belong to I choose pixel# because it is gem.
Just open the INDEX.pd and play around.
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monkeytwotwo
I hope it's legal to post a pure Gem patch here.
I love PD/Gem!Just press Start in the grey canvas. The single items are hiddeable with their toggles.
For some more arty stuff press Stop activate Mode 2 and press Start again. -
monkeytwotwo
Greetings,
I wanted to ask if you guys know some good tutorial on audio analysis with pd. I'm new to the audio side of it. I actually only want to extract low, middle and highs on a spectrum from an incoming audio source and changing in volume/peaks.
But some good to read on that subject is allways nice. I wanna know
lg
adips: i'm on a project where a stream of seconds-short video clips get adjusted in speed and hue, value, saturation to the music.
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monkeytwotwo
Just for some performance testing i would like to rebuild something i did in Quart Composer:
A glowing rotating cube. I allready did the cube, and it's rotating ... sorry. But for the glowing effect. In Quartz Composer i did it like that. I renderer the cube to image, then i took that image again and overlayed it to the composition. Then a gaussian blur and a blending option (photoshop glow method). Anybody who is able to tell me if it could work like that in PD (with related methods) or if there is a better option?
best regards
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monkeytwotwo
What is that exactly? I don't know pix_fiducialtrack, dictionary (in relationship to pd) and all.trees
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monkeytwotwo
Can you post your resulting patch so far? I would love to have a look at it.
I did a moviefader, and i know that video working is not quite nice.If you can, try to have a look at GridFlow:
http://gridflow.ca/If you are giving up, then try vvvv:
http://vvvv.org/tiki-index.php
It's much better for video purposes, it's its origin. -
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monkeytwotwo
It doesn't work! ARGH! Is there an errormessage? Or what happens?
there are two ways: [pix_write], writes every frame into a picture. Those i took with quicktime, saved it and made an avi with ffmpegx.
another way is [pix_record] which makes a mov directly. i have to try that out once. -
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monkeytwotwo
I have a G4 1.25, 0,5 RAM, Radeon 9600 Mobility. When i start to play around, active blur and thing it kills my machine. But it's a problem of my machine
you should try out [pix_sig2pix~], if you are into very abstract things. You played with music before i saw, so that should do you good!
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monkeytwotwo
HUIII
what a mess thank you for showing, please try my patch with 0.39.2 (http://idmi.poly.edu/pdlab/Pd-0.39.2-extended-test5.dmg)
Here how a patch with those abstractions should look like: http://conficere.ch/pds/puredata/circles/002.png
and what that patch made: http://conficere.ch/pds/puredata/circles/002.aviIf somebody can't play the movie, try it with vlc or with Quicktime with the DivX plugin.
lg
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monkeytwotwo
I like your patches, very basic but arty. But it as well almost kills my Laptop with resources.
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monkeytwotwo
To make your geos blur you probably have to program opengl, because right now there is no way to apply an effect to the whole "stage". Right now such things are only possible on textures. Or you try out gridflow! There it is possible!
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monkeytwotwo
I played around with GLSL with Quartz Composer (mini vvvv for mac). And i got some fun stuff there. But never accomplished something like the superdeformer.
You can download the patch from sanch, study it and just translate it from HLSL to GLSL. I have that on my todo list. GLSL resources can be find on the net, like here: http://www2.typhoonlabs.com/
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monkeytwotwo
Hi franz,
I really would love to have a look at your gems! But i can't download it can you fix that or alternatively send it per mail to me? Would love that!
Do you know anything about GLSL or OpenGL with PD? sanch over at vvvv wrote a great deform patch for vvvv > just have a look at his things: http://www.sanchtv.com/
But he did it with HLSL, the directx9 equivalent to GLSL. -
monkeytwotwo
try out that extended here:
http://idmi.poly.edu/pdlab/Pd-0.39.2-extended-test5.dmg