• lovelovevideo

    @whale-av thxx for that(reminder)

    i just tried it again, worked with no probs

    eventually i'd like to get like 5 cams around the room working

    posted in pixel# read more
  • lovelovevideo

    @whale-av finally got a chance to try twin_cam.pd

    I don't understand how but it is working as I`m writing this, I haven't even tried the extended view yet, I had to change a couple things and play around a biit and then finally it worked!!

    posted in pixel# read more
  • lovelovevideo

    @whale-av Cheeeeeerrs....thanks so much for your response. This is for the installation I've been patching in extended, so vanilla would be a no-go unfortunately.....I'll check this stuff and report back:)

    posted in pixel# read more
  • lovelovevideo

    Ok, so I have done a search, and the only solution seems to be to hardware oriented.

    Is there not another way to retrieve information from multiple webcams simultaneously?

    As of now I am trying the laptop cam and an external cam...

    As expected, only the laptop cam is detected as I switch that patch on first.

    posted in pixel# read more
  • lovelovevideo

    Hi helpful community!

    So, I´ve more or less learned how to use a webcam for motion detection in pd and how to translate the detection into parameter changes.

    However, as what I am developing will be used in the dark much of the time, I have realised I am wasting my time.

    I know about IR sensors, however, I was wondering if there were any specific recommendations from the community.

    I am running pd extended 0.43.4 on an Alienware 15 R3 running WIndows 10(coding takes place on an ASUS F550l running Windows 8 much of the time)

    edit: for capitalisation

    posted in technical issues read more
  • lovelovevideo

    @whale-av Heyy, could you confirm that you indeed loaded a picture when testing this out?

    since then I tested this on a macbook pro I7(like the one you used) and on my new Alienware R5 with a GTX 1070 and little improvement..

    However, when no image is loaded, smooth as silk as you said..

    I have noticed a huge improvement in visual perfomance since the acquistion, except for this.....

    posted in pixel# read more
  • lovelovevideo

    @whale-av Okkkk...

    a year later and still working on this project..

    In retrospect, changing the resolution to my screen size created a really nice effect, however, it is NOT the same horizontal blur that occurs in the 500 by 500 standard square in the example....

    They are more copies of the teapot on the depth plane..

    Can you or anyone confirm that you can get the motionblur example working in fullscreen mode?

    It's a bit misleading that the description included is fullscreen motionblur

    I'm now working with 1920 x 1080, changing to this resolution(in snap2tex) doesn´t help at all in the included example. I'm also now using a GTX 1070 so definitely not the problem.

    posted in technical issues read more
  • lovelovevideo

    @whale-av THXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,
    will do!

    posted in technical issues read more
  • lovelovevideo

    @LucienR THANK YOU for your response!!

    posted in technical issues read more
  • lovelovevideo

    Hi all! Hope this finds whomever reads this in good spirits..

    if you click the respective .05 and .01 messages(at different times, not at once) at the top of this patch, the corresponding sliders should move at the same speed, however, instance 2 seems to be ignoring [* 200000] and jumps directly to the target number.

    Moreover, the subtraction object is outputting the value from [r nNumber] as 0, whereas in instance 1, the operation is performed correctly.

    It is quite confusing as both instances are carbon copies of the other, I have only changed the respective send and receives

    .smootheditatest.pd

    grateful for all and any help. thanks!!

    ps... I should add that the purpose of the [* 200000] is to slow down the movement of the slider, this functions perfectly in instance 1

    posted in technical issues read more

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