• johnni3sunshin3

    So, I'm likely going to go nuts.

    I've tried every codec I can think of and pd even shows me this:

    [pix_film]: DirectShow support
    [pix_film]: QuickTime support
    that it's open and loaded the file and...

    GEM: GLEW version 1.5.4

    Now, is there something in this GLEW comment that I should be wary of? Perhaps this needs updating based on my machine? It's hard to believe that it's so difficult to get a video or image to appear in a gemwin on Windows. I was doing this on a mac and it performed as expected.

    Please help if possible and thanks

    posted in technical issues read more
  • johnni3sunshin3

    thanks yet again, David.

    I did install QT but will go through these links and see if I can make it work. Seems like the best solution is to force pd_extended to use QT and somewhere in all this info, that becomes clear.

    The codec/format of these video clips doesn't matter to me much. I'll make them anything that will play.

    let's see.... and again, thanks

    posted in technical issues read more
  • johnni3sunshin3

    Hi all,

    Using Windows 7, Intel(R) HD Graphics (Core i3) with all DirectDraw, Direct 3D and AGP Texture accelerations enabled.
    I can't seem to get videos to show up in pure data and get this error:

    'unable to connect filters -2147220969'

    I've tried .mov (quicktime) and (.avi).

    If anyone has any advice for what's the optimal codecs/formats to use in my situation, I'd really appreciate it.

    Thanks in advance.

    posted in technical issues read more
  • johnni3sunshin3

    @whale-av
    I really appreciate you jumping in. Your advice is useful, exp. the information that tells me that there will be a bang at the end of the playback. I can work with that as you suggest.
    Are you aware of somewhere online i can find out what video commands are available to me in pd? i have found a few great video tutorials but am wondering where to find the best ground level information Again, thanks
    johhnny

    posted in technical issues read more
  • johnni3sunshin3

    Hi all,

    I expect many of you have more experience than me with pd so, perhaps the answer to this question will be obvious.

    In the project I'm working on, I'd like to play a video and when it reaches it's end, fade or cut to a video loop.

    Essentially, I'd like there to be two gemheads in my patch: one that can play a video drawn from a bin of videos (depending on user input) and, a constant video loop that plays until a choice is made and comes back on after the chosen video is done.

    any ideas would be appreciated. I don't know how to pull a video in from a bin based on a keypress so, thoughts there would be great.

    thanks much

    posted in technical issues read more
  • johnni3sunshin3

    @whale-av @gsagostinho
    thanks so much for responding. I'm going to explore these suggestions. they make sense to me, but i'm rather new to pd so at this point, everything helps.

    As well, I will try to place my posts in the proper places. I wasn't sure and thanks for helping me on that too.

    johnny

    posted in technical issues read more
  • johnni3sunshin3

    Hi, I'm not sure if this is the place for this question. Please correct me if there's somewhere else here I should ask this.

    I've created a video mixer in pure data and would like to use triggers from arduino to load videos and execute a simple cross fade at the beginning and end of the video.

    So, first, i'm wondering if there is a way to automate loading videos rather than using the bang button. From there, can I execute a crossfade with code or part of a command set rather than doing it manually.

    thanks in advance for any help or insights you might have.

    posted in technical issues read more

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