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joh
I want to do some projection mapping, because I have to adjust the perspective of my GEM output to the canvas I am projecting onto. I thought this would be as simple as having a rectangle with a texture on it that I can roteteXYZ until it matches the canvas. But as the projected content is a particle system, I don't really know how to map the particle syste onto the rectangle. Is there any way I can achieve that?
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