I want to do some projection mapping, because I have to adjust the perspective of my GEM output to the canvas I am projecting onto. I thought this would be as simple as having a rectangle with a texture on it that I can roteteXYZ until it matches the canvas. But as the projected content is a particle system, I don't really know how to map the particle syste onto the rectangle. Is there any way I can achieve that?
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				Possibility to use part\_draw as texture of rectangle? 
 
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				you need to use [gemframebuffer].. see the attached patch. one tricky bit is that the [translateXYZ 0 0 -4] is necessary when using [gemframebuffer] in order to reset the perspective properly. 
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				Thanks, that is what I was looking for. Great! 
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				@pd123 said: you need to use [gemframebuffer].. see the attached patch. Thanks! Very interesting! 
