• jmejia

    Nice!

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  • jmejia

    Just a bump.. hoping for an updated/friendlier reverb patch from you!!

    Having a good time with this one for sure.. but devising an RT60 control for it is alluding me.

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  • jmejia

    Ahh gotcha - yeah that makes sense. Thanks!

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  • jmejia

    Awesome! Looking forward to seeing what you create!

    In the meantime - could you extend a few useful pointers for getting control over this path? Is there a handful (list?) of parameters that I could globally control to effect decay time?

    Also I see a ton of $1 objects but they aren't being found - ex:
    error: 0-prl: no such object
    error: 0-prr: no such object
    error: 0-gscale: no such object
    error: 0-ldiff2: no such object
    error: 0-ldiff2o: no such object
    error: 0-ldiff1: no such object

    Though I may not have the latest version...

    Thanks!

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  • jmejia

    Acreil - thanks SO much for that reverb abstraction. Amazing work. I came across some youtube videos of yours, and an extensive and interesting gearslutz verb design thread, in my hunt for a seriously good reverb algorithm for pd - and finally I found this thread with your patch. I'm excited to see what you come up with next - do you have a website where you post your code? Or a github account?

    I can't state enough how great it is to finally have good algo verb in pd.

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