• gn

    Woops, I think that link just goes to the Sound on Sound site. Here is the link to the actual series of articles: https://www.soundonsound.com/series/synth-secrets-sound-sound

    posted in technical issues read more
  • gn

    If you are going down the synthesis route. This series of articles will likely give you a lot of ideas to experiment with: https://www.soundonsound.com/series/synth-secrets.

    I can't remember how I originally heard about it, but I think it is pretty popular.

    posted in technical issues read more
  • gn

    @uriah generativeTechno.pd

    Here it is! Sorry it is a bit of a mess.

    posted in output~ read more
  • gn

    @uriah I made a generative techno patch, but it didn't turn out as well.

    posted in output~ read more
  • gn

    @timothyschoen said:

    PlugData

    That would be great!

    posted in output~ read more
  • gn

    Thank you for humoring my digression.

    This works way better. I knew that my patch was playing each waveset for the same amount of time rather than for the length of the waveset. I wasn't sure how to address it, but it works way better using vline~.

    posted in patch~ read more
  • gn

    @manuels I made this patch to try to work with wavesets on a recorded sound. It find zero crossings and store their locations in an array. It doesn't quite sound to me like what I heard in Tongues of Fire, but maybe a step in that direction:
    waveset-experiments.pd

    I read that Wishart used CDP to work with wavesets. Have you used it before?

    posted in patch~ read more
  • gn

    I am glad you posted. I had never heard of wavesets or Trevor Wishart before. I looked at his site a little and it said he had used waveset distortion in a few compositions (This is a link to one https://icrdistribution.bandcamp.com/track/tongues-of-fire), but I don't know if he used the same technique you did here. I will definitely be looking into wavesets and Wishart more.

    I made a patch using a similar idea about a month ago: GeneralizedPWM.pd

    I was thinking of it as applying the analogous process of pulse width modulation to a sine wave.

    posted in patch~ read more
  • gn

    @gn embedding the video did not work. Here is a link:

    How do I embed a video in a post?

    posted in patch~ read more
  • gn

    I have been spending 15 minutes to an hour each night making a patch. Here is one I made on Halloween. By the way, is it more appropriate to post something like this in patch~ or output~?

    <iframe width="560" height="315" src="https://www.youtube.com/embed/drcgs9ER4Ms" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
    

    DAY10.31.pd

    posted in patch~ read more
  • gn

    When you use the bipolar wave form you are modulating twice as fast as when you use the unipolar wave. sin(x) starts at zero and crosses 0 halfway through its period, but the unipolar (sin(x)+1)/2 only reaches zero once during its period. When you use the bipolar wave you are probably hearing both the frequency of the carrier and twice that frequency.

    posted in technical issues read more
  • gn

    Here is a patch I made about a year ago that generates drones: generativeDrone.pd

    I would love hear from anyone working on anything similar to this!
    generative_drone_100620.mp3

    posted in output~ read more
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