I think I may well be being really slow here.
I want to create this logic:
if either or both of two values is a one, output a 1, if not output a zero (only 1s and 0s will be used)
I also want both inlets to be hot, ideally without a trigger bang float.
I hope that makes some sense. Thank you very much for any help
I wish to do this. I do not want to default black, I wish the background to be white. I remember reading how to do this a while ago, but despite some Google searches and forums searches I cannot remember how it is done... Nothing in the Gemwin help either.
Any help would be very gratefully accepted.
I know this has been asked a lot, but since the technology is changing so fast I just wanted to know what they best audio/video screen capture software is for recording videos? I do not want to do it in pure data since it is such a pain.
I am using Mac OS X 10.6.8. I have tried using Quicktime and installed soundflower, but with no luck.
Are there any pain free alternative, which will require minimal editing afterwards?
I am being a bit slow with regards to this.
I wish to record audio, and also some shapes in that are in my Gemwin.
The audio side of things looks rather straightfoward, but I am not sure how to "plug in" the Gemwin data.
Has anyone got a quite simple example of this sitting on their HD they might get 2 mins spare to share?
Thanks - I know this is probably not that hard but it`s taking me a while to understand it.
Here is a question for my French friends.
I bought a macbook with an AZERTY keyboard despite being a roast beef living in England, and only speaking English (I blame my teacher, but she blames me).
The keyboard has no tilde, or curly brackets, or various other symbols that might be required for programming. How do you guys work your way around this?
That's the best way that I can describe it.
What I mean is - I have multiple floats and if they create a certain combination (which is dependent on their order) I want there to be a bang.
I basically have four floats, which deal with the numbers 1-4... When they create
1, 2, 3, 4 ... I would like the to be a bang.
Currently I have packed the floats, but am not sure what to do after this. I tried to make it so that a [select 1234] would detect this combination, but it did not work.
Any thoughts on this? Thanks.
I cannot kind find any serious documentation on [camera] object.
The patch below spells out my dilemma:
If I have a sphere @ [TranslateXYZ 0 0 0] and then use the [camera] to go "right" around it, it behaves just as I would expect.
If I wish to create a Ferris Wheel (so to speak): all hell breaks loose.
I have instead [TranslateXYZ 0 1 0] - and I use [RotateXYZ] to make the sphere rotate just like it were a carriage in a Ferris Wheel.
Next - I try rotate "right" with the camera. I would expect it to behave as if the camera were on a giant horizontal circle around the 'ferris wheel' and moving around it. A bit like a person literally walking around one, but only higher than ground level.
Instead it seems to go mad and behave in - to me at least - an unintuitive manner.
I can't work out why?
Anyone who can put me out of my misery would be gratefully admired! Thank you for the kind answers to my recent questions, and any possible ones to this one.
I'm struggling to express this but:
Why is it that as you move say a sphere, with the translateXYZ, it gets to a point where the sphere changes shape? No longer is it 'perfect'. Intuitively I can understand, but technically I cannot.
The reason this is a problem is that I am trying to create a patch where there will be a cylinder with spheres rotating around the length of it.
My problem occurs when the spheres get further away from the middle of the cylinder - they will change and lose their 'perfect' form.
This might be part of a wider misunderstanding of 3D graphics. I have certainly come from the sound realm, but am interested and intrigued by GEM, and its possibilities.
If anyone can assist in this I would be most grateful.
I have actually done this a couple of years ago but forgotten quite how. I know I used the cos object and I think sin.
Could anyone give pointer to me on how one can achieve this.
All I'm after is a circle to rotate around a point, like a planet rotating around the sun. Just 2D.
Are radians required, or is it more simple.
I want to create an exponential slider where the output will always be from 1-100 (well actually -100 - 100, but that's the next stage). I would like the exponential 'curve' to vary in steepness. I understand that the larger the number of exponent the steeper the curve.
My problem is as the exponent changes, I need to rescale the values so that the output is always from 1 - 100. I know that I have to change the constant in relation to the exponent, but my math is not up to working out how to do it.
I've attached the patch I'm working on. Thank you for any help.