I cannot kind find any serious documentation on [camera] object.
The patch below spells out my dilemma:
If I have a sphere @ [TranslateXYZ 0 0 0] and then use the [camera] to go "right" around it, it behaves just as I would expect.
If I wish to create a Ferris Wheel (so to speak): all hell breaks loose.
e.g.
I have instead [TranslateXYZ 0 1 0] - and I use [RotateXYZ] to make the sphere rotate just like it were a carriage in a Ferris Wheel.
Next - I try rotate "right" with the camera. I would expect it to behave as if the camera were on a giant horizontal circle around the 'ferris wheel' and moving around it. A bit like a person literally walking around one, but only higher than ground level.
Instead it seems to go mad and behave in - to me at least - an unintuitive manner.
I can't work out why?
Anyone who can put me out of my misery would be gratefully admired! Thank you for the kind answers to my recent questions, and any possible ones to this one.