• evilsheep23

    Great. Thanks, David.

    Calling "pd.com" instead worked like a charm. Now I'll just need to get my favorite audio preferences in there.

    posted in technical issues read more
  • evilsheep23

    @evilsheep23 said:

    but will not load my file with one patch in it.

    Excuse me... "will not load my folder with one patch in it."

    posted in technical issues read more
  • evilsheep23

    Hi Forum,

    Today I was running 0.43.4-extended on Windows 7, and I messed up in a couple of ways. 0.43.4 has never loaded all of the libraries for me, bringing back loading errors on a lot of the big name libraries. I don't seem to use a lot of these libraries though, and have never tried to fix the problem. I started making a few abstractions of my own, but could not get pd to save any new paths in the preferences. I tried editing the pd-extended.bat script, and it loads all of the other libraries, but will not load my file with one patch in it. The batch file itself is super finicky: if you add my library to the end of all the -lib flags, it doesn't even put it in the command line. If I add it to the beginning, it cannot open any libraries. I then installed the program (I usually run the unziped, non-installed version), and have no persistence , but editing the batch file to include one more -lib or even -PA stops pd from loading anything. I thought maybe I'd need to run each of these things as Administrator, and when I do, it starts the audio engine and then cranks on one processor core and then never opens.

    Most of the documentation about libraries on Windows is from 0.40.3

    Does anyone know what's going on?

    posted in technical issues read more
  • evilsheep23

    Here's a little something I've been working on using PD for sound and VVVV for animation. Almost everything is generated in PD and sent over to VVVV for mapping and object manipulation. Everything is real-time, and not a lot of human intervention is needed to make things happen in the piece. I used Fraps to capture the output of both audio and video (which is dead simple and awesome).

    Enjoy!

    posted in output~ read more
  • evilsheep23

    Has anyone else seen a bug where pd starts reiterating everything that gets typed, making it impossible to keep typing input without shutting down the run-time?
    It even happens with Ctrl+C and V, pasting 3-5 of whatever you're copying.

    Thanks.

    posted in technical issues read more
  • evilsheep23

    Here's a part of a patch I've been working on for a few weeks.

    It's a file-loader with a linear scrub option. When the toggle for Scrub is checked, a second [hsl] appears that allows you to scrub to a specific spot, and lets you choose how long the scrub is to get to that spot.

    So far, I think the only limitation I've found is this: if you activate the scrubbing while it is already playing back, then it will not accurately show what the current playback speed is.

    The playback engine is separate so that I could use [switch~] to turn it off when it isn't playing anything back.

    Unzip the three patches into a folder and open loadandplay1.pd (the main patch).

    Also, thanks to everyone on the forum for being a great resource. My knowledge of pd is a direct result of the great help and insights given to me by all on the forum.

    http://www.pdpatchrepo.info/hurleur/loadandplayback.zip

    posted in patch~ read more
  • evilsheep23

    I've decided that I'd use my spare time to start playing with FFT and the such, and I've found some peculiarities about it.
    My current question is, is the transform dependent on multiple samples?
    I've been trying to re-synthesize a single table of one block size that was captured from my sound source.
    With this, and with multiple other scenarios where I'm playing with time before the re-synthesis, all I get are different filtering on one frequency that is a harmonic of block-size (689.0625 Hz).
    Is tabreceive~ not able to re-block?

    Does anyone know what's up with this?

    posted in technical issues read more
  • evilsheep23

    Hi everyone,

    I've waited far too long to ask this, but what's with the "$0-"?
    I'm sure it has been addressed (and maybe even in the help files) but it seems that I've missed the explanation and the forum won't let you search for "$0."

    Thanks

    posted in technical issues read more
  • evilsheep23

    Hi everyone,

    I was wondering if anyone has tricks for making relational operators for symbols. I've made most of my patches so that they can be controlled with the computer keyboard, and ran into a snag on the last one that I was trying to build.
    Normally I just use [keyup] and [route] with the system numbers for my controls.
    I want to build a tap controller that uses [keyname] simply because it just has the 0, 1 left outlet. I am thinking something like this:

    [keyname]
    |
    [sig~]
    |
    [tabwrite~]

    , but only want to let one key control it.

    Thanks in advance.

    posted in technical issues read more
  • evilsheep23

    Hi everyone,

    I know it has been discussed a lot already, but the cool GUI tricks that have been explored so far are definitely getting the best of me.
    I've tried to do the switching and expanding of graph on parent objects that showed up in this post's attachments:
    http://puredata.hurleur.com/sujet-2996-once-again-graph-parent-question
    but it just leaves me with more questions.

    Every time I expand/contract or move the area of the canvas, the objects that should now be covered remain there (and persist even after the sub-patch they are in no longer exist). So I assume that the objects in the sub-patch would need to be made before the sub-patch itself so the canvas can cover them. (The syntax of that sentence is mind-boggling this late at night)
    So as an experiment, I went into the control examples and tried to make a canvas out of sub-patches that are separate .pd files, and each time I did, pd crashed.
    I'm in Vista with 0.40.3-extended.

    Any help with this would be appreciated.

    posted in technical issues read more

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