• esaruoho

    @lacuna said:

    Build an abstraction with graph-on-parent around a single fader!?

    color-fader.png

    im not sure puredata or my laptop will be able to handle using gop for every single fader on this:
    Screenshot 2023-03-18 at 23.53.16.png

    that's 14 sliders per inouts~.pd abstraction, and there's 25 of them.
    my script basically chokes already when i start using these timed "breathers" on volume control of 16 loopers, they change the 16 looper volume slider color and volume itself, and if i have more than 3 of these modulations on-going, all sliders stop updating.

    so if i were to now then add further gop abstractions to the tone of 350 of them (14 sliders * 25 abstractions), i'm sure the sliders and any kind of graphical screen updates would just stop working.

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  • esaruoho

    so, i started with this (using toggles and colouring them with abstractions)
    Screenshot 2023-03-16 at 22.42.27.png
    and then ended with this (using sliders and having a colour-sweep on each)
    Screenshot 2023-03-16 at 22.43.00.png

    but i still am having issues with just wanting to simplify this stuff further.

    this is the sliderc abstraction in use, but it feels so weird having to use so many of them..
    any ideas?
    Screenshot 2023-03-16 at 23.47.24.png

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  • esaruoho

    i actually messed up the savepanel, it should have been
    [;
    globpitch write $1(

    not [;globpitch write $1(

    but anyway, works. i keep learning, applying and forgetting this type of stuff.
    the next step would be to write a stepper that shows visually where the step is going. i think i have that in the archives but need to find it again..

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  • esaruoho

    ok, answering my own question:
    image.png

    [savepanel] -> [;arrayname write $1( lets me save it
    [openpanel] -> [;arraynameread $1( lets me open it.

    thanks!

    posted in technical issues read more
  • esaruoho

    Hi, I'm working on an array stepsequencer, 16 steps. all it does is output some pitches which i use to play other arrays with. that's neat.
    but sometimes i get a really nice stepsequencer going by accident. what kind of a message should i send, to get the array contents saved to a textfile, so i could later reload it?

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  • esaruoho

    peaking.gif
    Hi, I'm wondering what would be the process of using filterview and the peaking filter in such a way that you can send +/- peakEQ control to them. what i'm looking for is the above animated gif

    when looking at the filterview documentation, the sliders built into it only allow for reduction of frequencies, not for increasing.. how does one do what's happening with the gif?

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  • esaruoho

    @whale-av said:

    @esaruoho I didn't think of that.....!......:sleeping:
    Put the loadbang to a message [1( sent into the left inlet of the [line~]

    Or maybe you can leave the 1 in your version of Pd. In Pd Vanilla the [*~ 1] will not let you connect an audio signal to the right inlet, only a control signal.
    David.

    if i have [*~ 1] on purrdata, i cannot connect a line~ there. i can, however, connect a line there.maybe i should try regular non~ line again? :)

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  • esaruoho

    @whale-av said:

    remove the 1 from the [*~ 1] which is just a volume control at the end of the sampler that will duck the audio as the click occurs.

    thing is, if i don't set it to 1, the sampler will not play until a knob has been turned.. so i'm trying to figure out how to force-set that to 1 without using *~ 1 which i normally use for setting volume to 1 by default. i even tried loadbang->bng->1( -> *~ input 2 but that didn't seem to work either :(

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  • esaruoho

    looks like delay 15 to 1 5( and regular signal going into 0 1( and the actual offset-data going through pipe 4 helps. I'll see how this sounds like. i'm hearing drops, which is fine, but no crackles, which is great.

    i'm not sure how to rejig this so that the drop would be as minimal as possible, but there would be no stuttery clicks. what's the recipe, please?

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  • esaruoho

    @whale-av said:

    @esaruoho The output from [r p$1-offset] is going to the [+~] after [phasor] before line takes the volume down. You need to delay that data with [pipe 4] so that the volume is at zero as the change is made.

    hi! i added the [pipe 4] and before that i was messing around with modifying the message data amounts and delay amounts until i got something that felt like there was no dropouts:

    plommer.png

    so this was with a regular signal going into 0 1( and a delay 10 signal going into 1 30(

    i added pipe 4 and it seemed to help. if i take 0 1( and increase it to 0 5( i'll start hearing audible clicks. hmm. this is really getting there, so thanks for your help!

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