• deerell

    Pd people,

    I'm looking to make an audio degrader plugin. Is there some way to degrade a signal in realtime so it sounds like a low quality MP3? Thanks.

    D

    posted in technical issues read more
  • deerell

    Hey folks. I'm sending myself back to synthesis school, so I'm working on a really simple bass drum patch.

    I'm interested in how different envelope curves will change the attack and decay of the sound. I know that somehow, exponents will be involved, or perhaps trig functions, but I really have no idea how to get those nice, even, convex and concave curves that I've seen in commercial softsynths. I'm visualizing a curve that looks like one quadrant of a circle. How do I do this?

    D

    posted in technical issues read more
  • deerell

    Hey everyone. I have determined that my iac bus is giving too much jitter to my midi signals as I send them from Pd to my daw and such. Is there any way to create midi ports in logic that can be recognized by other software (battery, reaktor, logic)? I'm about to try out midipipe, but I wanted to run this by you guys.

    Thanks.

    D

    posted in technical issues read more
  • deerell

    I want my arrays to have possible y-values between 0 and 3. However, whenever I reopen my patch, it's back to 1 to -1. What gives?

    D

    posted in technical issues read more
  • deerell

    The title says it all. These are three-stage toggles. I might try for four- or five- or twelve-stage toggles at some point. Above a certain number, I'd wanna use the labels to indicate the stage of each one. I just thought of that idea. I will upload the more-complete sequencer whenever it passes another significant milestone.

    I love feedback and suggestions.

    D

    http://www.pdpatchrepo.info/hurleur/three-stage-toggles.pd

    posted in patch~ read more
  • deerell

    I like Logic for many reasons. Sometimes I like that the sequencer is totally regular and orderly and normal. Sometimes I don't. I can do all kinds of awesome things with sequencers in Pd, like making sequencer patches with individual lanes that run at independent rates, for example. So I'm setting out to design a big improvisatory sequencer patch that includes drums, synths, samples, and loop-based recording. It will be totally awesome.

    So designing sequencers and using vintage drum machine samples has got me thinking. I've read a handful of interviews with hiphop and techno producers who swear by hardware sequencers and drumboxes. They particularly tend to talk about the "feel" of particular sequencer or drumbox. I get that I won't really be able to replicate the metal frame of a LinnDrum in Pd, that there's something about the buttons, the knobs, the hardware-ness of these machines that encourages a certain style of composition unique to each box.

    Given that I'm accepting certain limitations in GUI with any sequencer I design in Pd, how can I effectively create a sequencer that has a unique feel? And then, how can I create another one, with another unique feel? And on and on.

    I also understand that certain sequencers, apart from the compositional elements of their front panels, also "color" their rhythmic outputs by leading or delaying the notes in a pleasing manner. Are there schematics somewhere that indicate how this occurs, per individual sequencer?

    Also, an appeal to y'all imaginations. Who has cool ideas for sequencers? How can we flavor our sequencers uniquely so they aren't just spitting out Logic-esque, highly regulated streams of notes?

    You guys are awesome!

    D

    PS - Best believe I am working on weirding up Logic's sequencer from within!

    posted in technical issues read more
  • deerell

    I'm going to Berlin for two weeks beginning this Monday. Any advice? Stuff to see? Music to take in? Anyone want to meet up and have a beer? I'm excited! Anyway, thanks pd people!

    Darrell

    posted in Off topic read more
  • deerell

    I'm making a drum sequencer (yay). Is there any advantage to using [metro] versus [phasor~]? How many ways are there to make a time-based counter? Why are some of them better than others? Is one able to achieve a better sync than another? I'm interested in creative solutions that make for more interesting possibilities in sound, you know what I'm saying?

    D

    posted in technical issues read more
  • deerell

    Hey guys. I'm working on making a patch to enable me to key in midi notes and have my pd synth modules behave as monosynths with legato/retrigger. I am sort of smacking my head against the problem. Someone must have done this, right?

    D

    posted in technical issues read more
  • deerell

    hey hardoff. i've been using your diy-2 patch to cobble together interesting instruments, and i've been using both 808_global and 808_globaltext to save my states. trouble is, i'm losing my data when i close pd and reopen. i look in the pd_savedata and it only lists data for the objects that i modified the previous session, not all of the objects in the patch. this is the case for both global and globaltext. a bit frustrating!

    love the diy-2 patch, by the by.

    d

    posted in technical issues read more

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