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chenzo
I've build a patch that plays white noise for a specific amount of time, but when I first open the patch it automatically starts outputting white noise until I click the toggle twice that turns the noise on and off (basically reseting it) i've "saved as" when it was reset but it still loads the same. The top of the patch is basically a bang timer to time intervals between the noise being on or off, when the inlet is banged it turns the noise on and then theres a 3900ms delay until the second bang turns it off. What i need is a way for the noise to be off by default when i load the patch
heres a pic of the patch, the toggle that turns the noise on or off (the one i have to reset when i open the patch) is the one with my mouse by it.
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chenzo
ive build a little clip player and i'm using auto$1 to play it but it loops, I just want it to play through once. Ive tried replacing the auto$1 with a metro 33 and with a metro 30 to increment the frames but its not working.......any ideas?
ive attached a pic of the patch (couldn't get it to work with a direct upload to the site)
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chenzo
ive build a little clip player and i'm using auto$1 to play it but it loops, I just want it to play through once. Ive tried replacing the auto$1 with a metro 33 and with a metro 30 to increment the frames but its not working.......any ideas?
ive attached a pic of the patch (couldn't get it to work with a direct upload to the site)
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chenzo
I need to get one sound (white noise) to play for 5sec then stop but then instantly trigger a second sound to be played for 5 sec then stop.
Any help will be much appreciated
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chenzo
anyone got a patch for creating random white noise? Kinda like a fire spitting, would be awesome if any of you guys could help out
cheers
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chenzo
Hello people
Im in a bit of trouble. I need to put sound to a 10sec video clip using puredata but i have no clue if I import the vid into pure data or just create the audio using pd and then sync it to the vid using a different app.
Any help will be much appreciated
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chenzo
no worries, there was still some good advice in there.
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chenzo
Its from the pot into the frying pan for me!
Now my problem is this; there is a toggle that I need to be active (with the cross in it) when I initially load my patch. I've "saved as" with the toggle active but it doesn't save. And the problem is the play button i've made wont work unless the toggle is active but when I activate the toggle it has to play through the whole sequence of sound. I Ideally i need something that will keep that toggle activated continuously. Any ideas would be great
here is a pic of the patch and the toggle in question has my mouse on it.
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chenzo
aha its ok a toggle going into the cold inlet of the *~ thats in-between the noise~ and the dac~ seems to solve it
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chenzo
Thanks for that Saturno!
I've more or less solved the problem of getting the bangs to fire with the correct time intervals but I cannot work out how to get the sound to (ie white noise) to start with a bang and stop with a bang...........any ideas?
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chenzo
its a pretty simple patch to open a gem window (video screen) load a .mov file and play it in a loop but if anyone needs it just ask.
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chenzo
cool cool i got it to play the video........nice one Kai. I appreciate your time.
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chenzo
what does this mean
error: pix_filmDarwin: no method for 'bang'
Ive followed all the help from {pix_film}
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