• Alexita

    @whale-av Oh thank you so so much again, this one works perfectly too! Yes I see what my mistake was, silly me. Thanks again for all your help on this project, hope to talk to you again if I need help in the future!

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  • Alexita

    Whoops, that's the edited version without keyup, that one won't work, silly me, here's the right one (hope you don't mind the files are named 1A.wav, 2E.wav... it's for reference)
    AlexPlay10.pd

    posted in technical issues read more
  • Alexita

    Oh hi again! Yes, the project is simplified because first the exam was postponed and then I got sick and was in hospital for a while, and after getting back I didn't really have time to focus on the more complicated stuff, so I have to settle for this.
    Anyway, thank you so so much, your patch works perfectly! I could very well use that one, I don't see the problem? Since it would work on any computer with PD. But if you say so, here's the patch I had, it's actually heavily based on the one you sent me two months ago, but somewhat different than the one you sent me now.
    AlexPlay10.pd

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  • Alexita

    I'm still a beginner in PD so I'm not sure if this is possible. I have a patch with which I'm supposed to be able to open 10 different .wav files. Each file is attached to a number from 0 to 9, and they're supposed to play in a sequence after I type in however many numbers I need and press enter. The numbers 1-9 are working fine, only 0 isn't. I need to have at least one 0 within any number combination I use, there's no way around it. But whenever there's a 0 the patch just stops playing the sequence. All other numbers play just fine, so I figured 0 isn't exactly a "number" here and it actually works as a sort of "stop" (these are probably the basics, but please bear with me).
    Is it possible to get around this problem and somehow make the file attached to 0 play? Or is there a way to make the patch recognize the 0 I type in as something else, a letter perhaps, or any of the remaining numbers?

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  • Alexita

    @whale-av Ok, thank you so much again, I'll keep learning and hopefully I'll be able to build the table by the time I hear from you again! If I do, I'll be sure to let you know, and I'll definitely try this on another computer tomorrow, since it's also time for me to go to bed. I'll see you soon!

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  • Alexita

    @whale-av Hello again, thank you very much for replying so quickly!

    Ok so, the computer will always be a PC and will always have Pd installed so that makes things a lot easier I suppose (not sure what version it will be though, but since all those computers have only recently been equipped with Pd I'm assuming it's either vanilla or extended so it should be ok).
    I just put my 17 sound files in the same folder and named them 1.wav ...... 17.wav. They are in the same folder as your patch now too.
    Well, the numbers are not exactly "set", in fact, each sound file corresponds to a certain range of numbers. Ugh, I did it again, forgot to mention the range... Sorry..... I'd probably need a different object for a range... It's still kinda difficult for me to think in "computer" language about things related to music so that's why I'm forgetting to mention tons of stuff, but I'll try to fix that in this reply, sorry again!
    I will just post the table to make it easier for you to understand.

    But first, I would just like to explain how the table works. First I need to ask if it's possible to attribute the same numbers/range to different sound files, depending on the number's "place" within the combination? (You'll understand once you see the table.) Maybe it isn't and in that case I should think of a way to change the table according to what can be done?
    So, there should be 13 numbers in total within the combination (13 numbers to type, like 13 empty slots waiting to be filled with numbers), but I said there are five sub-combinations. The first, second and fourth are 2 digit numbers, the third is a 3 digit number and the fifth is a 4 digit number. Obviously, three of these are 2 digit numbers, but the thing is I can't really choose the ranges (I have a set range for each sub-combination and can only try to figure out the easiest way to work with them) and the ranges are actually intertwined, So some numbers can be repeated, that's why I'm asking if the same numbers can be attributed to different sound files based on whether it's the first, second or fourth sub-combination. If that's too complicated or even impossible, I can only think of sacrificing a couple of sound files and just let the program play the same file twice instead.

    Also important: is it possible to "condition" to program into playing a sound file based on the first combination, the first 2 digit number? Simply put through simple chords, say in the first combination you can type either 01 or 02, where 01 is A major and 02 is B major. Next, you can type in either 02 or 03, where 03 is E major (irrelevant right now), but 02 can be either D major or F sharp major (not A major like in the first combination), based on what the previous number was. If it was 01 (A major), then this time 02 will be D major, but if the first number was 02 (B major) then the 02 in the second combination should be F sharp major. IS something like this even possible, or do I need to figure out a way to go around this and alter my table? I CAN alter the table, but I can't work with the ranges of the combinations, or the number of the combinations, it must be 5.
    Lastly, can different numbers be attributed to the same sound file based on their position within the combination?

    Ok so finally here's the table, and I will just give you my current table so you can tell me if it's possible to do. I understand if it's too complicated and I need to change it! Maybe you can give me some tips on how to change it to make it the easiest to do in Pd.
    1st SUB-COMBINATION
    01-19 - 1.wav
    20-22 - 2.wav
    23-31 - 3.wav
    2nd SUB-COMB.
    01-03 - 4.wav (if the first was 01-19 or 20-22; or shorter, 01-22)
    01-03 - 5.wav (if the first was 23-31)
    04-06 - 6.wav
    07-09 - 7.wav (if the first was 01-19)
    07-09 - 8.wav (if the first was 20-31)
    10-12 - 9.wav (if the first was 01-19)
    10-12 - 10.wav (if the first was 20-22)
    10-22 - 11.wav (if the first was 23-31)
    3rd SUB-COMB.
    900-975 - 4.wav (if the first was 01-19)
    900-975 - 2.wav (if the first was 20-22)
    900-975 - 12.wav (if the first was 23-31)
    976-999 and 000-020 - 1.wav (if the first was 10-22)
    976-999 and 000-020 - 13.wav (if the first was 23-31)
    4th SUB-COMB.
    01-09 - 7.wav (if the first was 01-19)
    01-09 - 8.wav (if the first was 20-31)
    10-69 - 14.wav (if the first was 01-19)
    10-69 - 3.wav (if the first was 20-31)
    70-99 - 6.wav (if the first was 01-22)
    70-99 - 11.wav (if the first was 23-31)
    5th SUB-COMB.
    (this one is arbitrary so no matter what the last 4 numbers are, the sound file that is triggered should be based on the first combination, or something like that, so...)
    xxxx - 15.wav (if the first was 01-19)
    xxxx - 16.wav (if the first was 20-22)
    xxxx - 17.wav (if the first was 23-31)

    Now, I need to thank you if you had the patience to actually read all that and think about it..... I can only hope you could understand the idea, but please, if this is just too complicated, do tell me to change the table. Maybe, if you can or think I will understand, try to explain how the ranges work when playing sound files and how I can use that to my advantage to still keep all the sound files (or as many as possible) but make the thing easier to program.

    Now I know I had a few more questions but I can't remember right now and I don't want to bombard you with everything all at once, I realize even this is way more than I could have asked for, you have been a huge help, really! Even if I don't entirely understand every single element of your patches, I did study them and used the help option like you advised me to, so I really am trying to get the hang of this. I completely understand if you just want to take a break from this if it's too complicated and time-consuming, I just ask that you give me some kind of feedback so I know what to expect!

    Anyway, thank you for all your help and guidance until now, and for the guidance you'll provide in the future if you so choose!

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  • Alexita

    @whale-av Hello, first I just want to say thank you very much for your help and sorry for not replying sooner, I read all the messages, I just didn't want to bother people before I had an actual issue or a question that I understood enough to know how to ask what to do next. So that's why I'm only replying now. And you're totally right, I have suffered and learned in the past day so my brain's kind of all over the place right now, I'm still struggling to get the hang of this and really understand the patches you sent me (thank you so much for taking the time to make them for me!).
    To answer your questions, I will not be assessed for this part of the project, it doesn't matter much how I do it as long as it works because no one will look at the project anyway, the end result is what matters in this case. The only "limitation" is that it has to be done in Pd. Also, my version of Pd is Vanilla (I'm assuming that doesn't change your patch much since you said it'd work in that version), and actually no, there's not really a next stage to this project; all I'm supposed to do is get my sound files to play in a loop when I press Enter (after I've typed all my numbers) and to be able to stop the loop again with Enter. I probably should have mentioned that oops, does that mean I need another keyup object or would the one in the patch work for both starting and stopping the sound?
    I actually had a patch of my own but it was very simple and mostly improvised based on what I managed to learn (like I said, completely new to this) and nothing like yours so it probably wouldn't have worked anyway... Is it ok if I use your patch as a starting point? If it is, I'm assuming the next step would be the abstractions. From what I understand, abstractions are used for referencing and reusing old patches in order to keep the new patch clean and not messy. I do need something like that, as I have 17 wav files ready to use. But not all 17 should be used in one loop. I actually only need 5 sound files per loop (like in your patch), but the total number of files I can choose from is 17. To be able to tell the program which file to play based on its corresponding number I probably need the select object, right? Would I need it within the calling patch or the patch being called, a.k.a. abstraction (if my thinking is right, it's probably the calling patch)? There's probably an easier way to do this than an x number of select objects but I'm just not familiar enough with the program, sorry... Also, what difference does it make if it's not 1-digit numbers, but 2-digit, 3-digit and 4-digit combinations? To be more precise, the first, second and fourth sound file should correspond to a 2-digit number, the third to a 3-digit number, and the fifth to a 4-digit number (and I can't change this unfortunately, it's part of the task).
    Oh, and is there a way I can make this work on any computer, for example if I copy my files onto a flash drive? Or if I can't, would it drastically affect my main patch if I changed the sound file destinations later, once I know what computer is going to be doing all this? Would I need to change the file destinations in all the patches or would it be possible to do so automatically via abstractions, by changing them in the main patch only (probably not but eh I asked...)?
    This is all probably waaay too advanced for a beginner (and I have no idea why they'd give me this task without any prior preparation.......) so I realize I might be asking for too much here, and maybe I'm getting ahead of myself, but I still hope you could give some advice on what to do from here, what's the next step, the elements I need to get this done etc. I'm not in too much hurry, I have time until the 5th of February, so it's ok if you don't have the time for me right now, I can wait a bit!
    Thank you so so so much, even just sending me the first patch was such a huge help, thank you! And I hope you can guide me through this for a bit longer!

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  • Alexita

    I'm quite new to PD so I'll try to explain this the best I can, hope you'll understand what I mean! I need this for a project, but I feel like it's too complicated for a beginner like me to understand without proper guidance, and I haven't found a tutorial that deals with something like this yet. Please, if you can't help me, maybe you could direct me to a tutorial that deals with the things I need to understand to get this done. Please, you'd help a lot!
    So, here it is. Basically, say you type in a set of numbers into a program (Word, for example) and you want to use those numbers to start up certain audio files (via PD) subsequently and then loop the whole thing. Each number corresponds to one audio file, but the files don't play until you hit enter, which is when all the files corresponding to the numbers you typed in should play, in the order in which you typed in the corresponding numbers. Basically, it's supposed to be a melody that sounds differently depending on what numbers/sets of numbers (2, 3 or 4 digit combinations) you typed in before you hit enter, which should work as a "bang" of sorts for the audio files.
    Do I even need an external program for this (I'm assuming I do), or could I just be typing numbers with a PD project open and it would still work when I hit enter? If I need another program, how do I connect PD to it and make it play the files based on the numbers I typed in?
    Please, if you could offer any advice or direct me to an appropriate tutorial, I would very much appreciate it! I'm very new to this and kind of lost, not sure how to put this idea into words, but I hope you got the gist of it. I realize this might be very complicated for a beginner, but any kind of help is welcome! Thank you very much in advance!

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