I am after a bit of advice regarding GEM and how to extend it using externals. Is it possible to do in the normal way (as described on the website)?
I have downloaded the entire source code for PD and GEM, in order that I can take an existing object and change it to suit my purposes, but I'm not sure how to compile it without rebuilding the entire GEM library. I was hoping it could be possible just to compile my new object as a singular entity.
The new object I need is one which is very similar to part_vertex, except that instead of generating a new particle for every render frame, I need it to only generate a particle if it receives a bang message. Maybe there is already some other way of doing it?
Hope someone can help.