Hi!
I would like to implement an Oculus Rift distortion to gemwin objects. Unfortunately I have almost no knowledge about shaders in general... I tested the Gem examples but there is nothing similar.
Can you give me a hint, how to start, maybe specific links? Please do not say "you find a lot in the www"... I found already some examples of barrel distortions but I am not able to link them with pd.
Thanks!!
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Oculus Rift
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i made a patch that combines 2 webcams to a stereo image on the oculus
to generate stereos in gem you will need to put your scene in 2 frambuffers with slightly different transforms to get the images for the left and right eye.
the distortion is done by a .obj -
and the geometry
if someone finds a way to get the sensor data i would be glad to know.
hidin doest seem to work