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pdgnugi
Hi!
I would like to implement an Oculus Rift distortion to gemwin objects. Unfortunately I have almost no knowledge about shaders in general... I tested the Gem examples but there is nothing similar.
Can you give me a hint, how to start, maybe specific links? Please do not say "you find a lot in the www"... I found already some examples of barrel distortions but I am not able to link them with pd.
Thanks!!