I'm creating a polyphonic sampler that assigns short video and audio clips to each note of a MIDI keyboard, so there are 88 samples total. I've built a patch that dynamically creates [pix_film]s and syncs them with audio playback, but I get a lot of audio errors, which I suspect has to do with the CPU demands the patch makes.
It seems to me 88 [gemhead]s and 88 [pix_film]s is not the most efficient way to do this, but I can't figure out another method. Any suggestions?
Here are some ideas I've thought of:
1.) Have one [pix_film] and change what video it's reading with [pix_buffer]. I haven't been able to figure out how to do this though...
2.) Use PDP maybe? Not sure if this would help.
Thanks!
Aaron