I actually just dropped in to ask if anyone else experienced long loadtimes when opening a large patch?!?
..of course it should take longer the more objects have to be loaded,
but I recently "reworked" or "refreshed" parts of a large patch. I didn't actually reduce the object-count or something. Maybe some [loadbang]s are gone (have been reduced to one), but not really worth mentioning.. Some subpatches are gone, too..
And there's everything inside.. ..some datastructures/graphics, abstractions, subpatches, sliders and stuff for the gui, ..
..The result was that the patch loaded in half the previous loadtime.
So can anyone else tell a story about this?!
I wonder what influences loadingtime the most. Any clue anyone? I'd be very interested..