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72-TET algorithmic IDM
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@mod said:
please! your beats are great too, but i'd just like to hear the whole thing without them
with the bass or not?
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yeah leave the bass
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Could you share the reverb or the FM bass abstraction? This is a great patch. The FM bass is especially tasty.
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http://www.mediafire.com/?78xd7xagdhy6wmm
Here's the mix without the drums. I'd like to make something else along these lines, but I'd rather start from scratch and try something different.
I've attached the reverb too. It implements the Lexicon 224 concert hall algorithm (with some modifications and enhancements), as described here: http://www.convexoptimization.com/wikimization/index.php/Dattorro_Convex_Optimization_of_a_Reverberator
I've posted it here before. I need to make it more intuitive to use, and permit external control, but I haven't gotten around to it. I can use it well enough, but I think others will find it confusing.
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Here's the bass part. I used Stutter's [euclid] abstraction, but repackaged it in a way that permits easy polyrhythms. I'll probably make some further changes to it at some point.
The basic idea is that the different notes triggered (and they're fixed here, just for simplicity) also randomly change a different subset of the FM parameters. That way the sounds are different from note to note, but not completely unrelated. I basically recycled it from the example I posted on the FM feedback thread...
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These are great. Do you use Reaktor any? It would be cool to see a core translation of this FM tone generator. The use of tables here is interesting and a bit confusing.
That reverb blows my mind. Congrats.
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I haven't used Reaktor since about 2005. The tables are for the FM feedback. It implements Yamaha patent 4249447.
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thanks so much acreil for all your effort in responding to our noisy requests!
big round of applause for your hard work and great sounds.
:0)
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Yessir! Fantastic. Many, many, thanks.
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Yep, great!
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awesome sounds
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Oh yeah! Thanks for pleasing my ears!!
I'm always happy to hear something actually being made with pd.. especially if it's good.
..leave that beat... -
@acreil said:
I've attached the reverb too. It implements the Lexicon 224 concert hall algorithm (with some modifications and enhancements), as described here: http://www.convexoptimization.com/wikimization/index.php/Dattorro_Convex_Optimization_of_a_Reverberator
Oh my gosh.. That's one of the highest quality reverbs I've heard (surely in pd). What do you mean by "Lexicon 224 concert hall algorithm"? Is it one "preset" of lexicon 224? Or was it a specific device implementing it?
I'm curious about the way you implemented the many elements shown in the Datorro diagram (allpass, delays) and the feedback lines.
Question: can we use your patch (giving proper credits, of course?)@acreil said:
I've posted it here before. I need to make it more intuitive to use, and permit external control, but I haven't gotten around to it. I can use it well enough, but I think others will find it confusing.
I completely missed that one. Yes, giving high level controls would be nice.
Lexicon 224 was a terrific device (I just remember the Blade Runner intro by Vangelis, the huge spacey sounds).Thanks for sharing it.
Alberto
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The 224 had a pretty large number of different algorithms. These weren't just presets, they were different topologies. Dattorro described another (or at least something similar) in his well known AES paper.
The thing is, I don't know how the user adjustable parameters of the 224 mapped to the actual coefficients, etc. I've changed a few things to make it more to my liking. But for this topology I think there's not even a way to derive an accurate RT60 control...
Anyway, feel free to use it.
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Hey acreil, I just wante to say that your works have really inspired me to get into pd more.
Also thanks for the reverb, I have a feeling I'll be using it a lot. -
Acreil - thanks SO much for that reverb abstraction. Amazing work. I came across some youtube videos of yours, and an extensive and interesting gearslutz verb design thread, in my hunt for a seriously good reverb algorithm for pd - and finally I found this thread with your patch. I'm excited to see what you come up with next - do you have a website where you post your code? Or a github account?
I can't state enough how great it is to finally have good algo verb in pd.
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I should have better reverbs soon-ish. They should be more usable. I really need to get a blog together for this stuff, but I haven't done it yet...
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Awesome! Looking forward to seeing what you create!
In the meantime - could you extend a few useful pointers for getting control over this path? Is there a handful (list?) of parameters that I could globally control to effect decay time?
Also I see a ton of $1 objects but they aren't being found - ex:
error: 0-prl: no such object
error: 0-prr: no such object
error: 0-gscale: no such object
error: 0-ldiff2: no such object
error: 0-ldiff2o: no such object
error: 0-ldiff1: no such objectThough I may not have the latest version...
Thanks!
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I think you're getting the errors after clicking the message box, right? They're actually local $0 objects, but the message box interprets $ as referring to incoming list elements. So you should click the bang instead, which sends [f $0] to the message box.
This wasn't really designed with good coding practices or usability in mind, so these message boxes should probably be hidden away; I just made everything visible so the "preset" parameters can be edited manually. The new one I'm working on has an inlet that can be used to externally control parameters, but I was too lazy for that when I did this. I could add that without much trouble, but the parameter names aren't particularly well chosen...
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Ahh gotcha - yeah that makes sense. Thanks!