I'm struggling to express this but:
Why is it that as you move say a sphere, with the translateXYZ, it gets to a point where the sphere changes shape? No longer is it 'perfect'. Intuitively I can understand, but technically I cannot.
The reason this is a problem is that I am trying to create a patch where there will be a cylinder with spheres rotating around the length of it.
My problem occurs when the spheres get further away from the middle of the cylinder - they will change and lose their 'perfect' form.
This might be part of a wider misunderstanding of 3D graphics. I have certainly come from the sound realm, but am interested and intrigued by GEM, and its possibilities.
If anyone can assist in this I would be most grateful.
Thanks.