I have been exploring Pd more. I like what I am discovering.
I put up a few more examples over on soundcloud:
I titled them:
These were captured during casual exploration. I did not keep detailed notes. Indeed, the driving force behind these was more about how they sounded, rather than process.
Basically, I wrote a few nasty/clumsy patches using seeded RNGs, ran an altered version of billystiltner's fractal sequencer patch (link here) for some of these new pieces. I sent signals from billy's patch back to my RNG patches in another window, triggered zynaddsubfx and hydrogen drum machine, and recorded it via audacity. I did a minimal amount of post-processing - removed some DC offset, edited out some sporadic clipping, amplified parts, added fades, and a few pitch/tempo shifts.
Any feedback, suggestions, hints or clues, etc. would be appreciated.