hi thre,
how can i get the link to give this a try?
thanks
drew
Nigredo - Granular/Spectral soundfile processing framework
hi thre,
how can i get the link to give this a try?
thanks
drew
I was so intrigued by the fact that you made your effects with csound that i tried myself. How is the cpu load compared to your pd-only patch (i cannot open yours :p)? Is it worth making things like summing in csound ? I should try to make a test patch.
here's another small update to fix some gui updating issues and get rid of some error messages. the link is up in the first post.
it seems to me like spectral stuff is a bit lighter on cpu in csound, but not significantly much. the sound is way better though. for granular processing i am using the partikkel opcode which is crazy cpu hungry, if you go for a dense grain cloud type of sound (or if you set it up wrong). the granular time stretch effect is barely usable on my core2duo macbook. you always have to make sure to keep the density parameters on a reasonable level, and always mute layers that are not in use.
generally it's hard to compare pd and csound in cpu because the functionality of both patches isn't exactly the same. both are hungry enough to make me consider getting a new computer some time soon though.
i don't really know what you mean by doing summing in csound. i use it mainly because i like the sound engine better, not really for saving on cpu load.
"i use it mainly because i like the sound engine better, not really for saving on cpu load."
Ok, that is the answer to my main question.
Thanks !
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